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infinite minesweeper

infinite minesweeper

A Roblox experience owned by poopa_stinka.

PuzzleENpuzzlemultiplayerclassic

infinite minesweeper is a puzzle experience created on 2022-04-08. It has recorded 2,560,760 lifetime visits and 13,763 favorites. Currently, seven users are playing. The game holds a 78% like percentage. It features standard Minesweeper mechanics with administrative commands for server management.

Description (written by the developer; not a statement by this register)

source code is hosted at cozywitchcraft/infinite-minesweeper thanks for playing how to play: * step on closed tiles to open them * number shows how many mines surround that tile * click or tap to mark tiles as mines * open as many tiles as you can! commands: /votekick <player>: initiates a votekick /kick <player>: kicks a player (admin-only) /ban <player>: bans a player from the server (admin-only) /announce <message>: displays a server-wide message (admin-only) /restart: restarts the current round (admin-only) /respawn: respawns character /rejoin: rejoins the server inspired by bLockerman's minesweeper and 1000mines premium users get free subspace tripmine

Last updated by the developer 19 May 2026, 18:31 UTC.

7
playing (measured 11 Aug 2026, 21:30 UTC)
2,560,760
lifetime visits
79%
liked (5,601 👍 / 1,527 👎)
13,999
favourites (5.5 per 1k visits)
8 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:308first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Subspace Tripmine
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

800 tiles · collection151,886 · 23.3% win
1600 tiles · collection78,200 · 12.6% win
2400 tiles · collection47,132 · 10.4% win
cool badge · other35,755 · 6.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:2379no change
13 Oct 2026, 07:2379no change
3 Oct 2026, 07:2279+1
23 Sept 2026, 07:2178no change
13 Sept 2026, 07:2078no change
3 Sept 2026, 07:1978no change
24 Aug 2026, 07:1778no change
14 Aug 2026, 07:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.