[RECODE UPDATE] Depth Spelunking
A Roblox experience owned by Foxxive Studios.
AdventureENroguelikehorrorendless descent
[RECODE UPDATE] Depth Spelunking is an adventure experience created on 2021-12-14. It has accumulated 21,717,710 lifetime visits and 206,269 favorites. Currently, 731 users are playing. The game holds a 93% like percentage. The description notes the title is in a beta stage with potential bugs and unfinished content.
Description (written by the developer; not a statement by this register)
[ DISCLAIMER: This game is still in a beta stage. You will likely encounter many bugs, some unfinished content, and the balance will not be perfect. Everything is subject to change ] Delve into the depths of a decaying world deep within the void, where reality shatters, hostile monsters lurk, and death is never the end to one's suffering. Trapped in an endless cycle, you must endure, adapt, and push forward—toward the bottom of the bottomless abyss, where answers may lie hidden... or where nothing at all awaits you. Inspired by Minus Elevation by Vanilla Deluxe More information: [ https://devforum.roblox.com/t/1637069 ]
Last updated by the developer 3 Sept 2026, 22:02 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 01:50 | 343 | +50 |
| 4 Sept 2026, 00:50 | 293 | +2 |
| 3 Sept 2026, 23:50 | 291 | +37 |
| 3 Sept 2026, 22:50 | 254 | +18 |
| 3 Sept 2026, 21:50 | 236 | +13 |
| 3 Sept 2026, 20:50 | 223 | -69 |
| 3 Sept 2026, 19:50 | 292 | +11 |
| 3 Sept 2026, 18:50 | 281 | +2 |
| 3 Sept 2026, 17:50 | 279 | -39 |
| 3 Sept 2026, 16:50 | 318 | +30 |
| 3 Sept 2026, 15:50 | 288 | +73 |
| 3 Sept 2026, 14:50 | 215 | +6 |
| 3 Sept 2026, 13:50 | 209 | +25 |
| 3 Sept 2026, 12:50 | 184 | +20 |
| 3 Sept 2026, 11:50 | 164 | +8 |
| 3 Sept 2026, 07:50 | 156 | -3 |
| 3 Sept 2026, 06:50 | 159 | -26 |
| 3 Sept 2026, 05:50 | 185 | -54 |
| 3 Sept 2026, 04:50 | 239 | -31 |
| 3 Sept 2026, 03:50 | 270 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 01:50 | 93 | no change |
| 4 Sept 2026, 00:50 | 93 | no change |
| 3 Sept 2026, 23:50 | 93 | no change |
| 3 Sept 2026, 22:50 | 93 | no change |
| 3 Sept 2026, 21:50 | 93 | no change |
| 3 Sept 2026, 20:50 | 93 | no change |
| 3 Sept 2026, 19:50 | 93 | no change |
| 3 Sept 2026, 18:50 | 93 | no change |
| 3 Sept 2026, 17:50 | 93 | no change |
| 3 Sept 2026, 16:50 | 93 | no change |
| 3 Sept 2026, 15:50 | 93 | no change |
| 3 Sept 2026, 14:50 | 93 | no change |
| 3 Sept 2026, 13:50 | 93 | no change |
| 3 Sept 2026, 12:50 | 93 | no change |
| 3 Sept 2026, 11:50 | 93 | no change |
| 3 Sept 2026, 07:50 | 93 | no change |
| 3 Sept 2026, 06:50 | 93 | no change |
| 3 Sept 2026, 05:50 | 93 | no change |
| 3 Sept 2026, 04:50 | 93 | no change |
| 3 Sept 2026, 03:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.