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[RECODE UPDATE] Depth Spelunking

[RECODE UPDATE] Depth Spelunking

A Roblox experience owned by Foxxive Studios.

AdventureENroguelikehorrorendless descent

[RECODE UPDATE] Depth Spelunking is an adventure experience created on 2021-12-14. It has accumulated 21,717,710 lifetime visits and 206,269 favorites. Currently, 731 users are playing. The game holds a 93% like percentage. The description notes the title is in a beta stage with potential bugs and unfinished content.

Description (written by the developer; not a statement by this register)

[ DISCLAIMER: This game is still in a beta stage. You will likely encounter many bugs, some unfinished content, and the balance will not be perfect. Everything is subject to change ] Delve into the depths of a decaying world deep within the void, where reality shatters, hostile monsters lurk, and death is never the end to one's suffering. Trapped in an endless cycle, you must endure, adapt, and push forward—toward the bottom of the bottomless abyss, where answers may lie hidden... or where nothing at all awaits you. Inspired by Minus Elevation by Vanilla Deluxe More information: [ https://devforum.roblox.com/t/1637069 ]

Last updated by the developer 9 Sept 2026, 21:54 UTC.

89
playing (measured 14 Sept 2026, 08:50 UTC)
22,476,078
lifetime visits
93%
liked (46,780 👍 / 3,636 👎)
214,000
favourites (9.5 per 1k visits)
14 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8962735824 August 202614 September 2026
500 measurements spanning 21 days, net -259. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–708 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Sept 2026, 08:5089-33
14 Sept 2026, 07:50122-9
14 Sept 2026, 06:50131-17
14 Sept 2026, 05:50148-30
14 Sept 2026, 04:50178-44
14 Sept 2026, 03:50222-30
14 Sept 2026, 02:50252-54
14 Sept 2026, 01:50306-37
14 Sept 2026, 00:50343+6
13 Sept 2026, 23:50337-17
13 Sept 2026, 22:50354+24
13 Sept 2026, 21:50330-26
13 Sept 2026, 20:50356+21
13 Sept 2026, 19:50335-33
13 Sept 2026, 18:50368+9
13 Sept 2026, 17:50359+51
13 Sept 2026, 16:50308-35
13 Sept 2026, 15:50343+31
13 Sept 2026, 14:50312+36
13 Sept 2026, 13:50276first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
225 R$
NEO Dealmakers
200 R$
Night Vision Goggles
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Delver · other2,173,667 · 34.3% win
Speedrun · progression611,254 · 5.3% win
Flawless · other401,360 · 6.5% win
Beginner · welcome327,144 · 6.6% win
Janitor · other308,737 · 4.8% win
Hot Shot · other276,310 · 11.6% win
Left Behind · other243,569 · 5.3% win
Kaboom? · other219,168 · 7.5% win
Stealth 100 · progression197,225 · 5.5% win
Pacifist · other192,206 · 5.5% win
Well-Earned Rest · other171,185 · 4.1% win
Learning Process · other162,450 · 2.4% win
Lights... on?157,002 · 0.00% win
Unholy · other143,633 · 0.00% win
Unbelievable · other138,590 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202622 October 2026
568 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 568
Measured (UTC)% likedChange
22 Oct 2026, 16:4993no change
12 Oct 2026, 16:4893no change
2 Oct 2026, 16:4693no change
22 Sept 2026, 16:3993no change
14 Sept 2026, 08:5093no change
14 Sept 2026, 07:5093no change
14 Sept 2026, 06:5093no change
14 Sept 2026, 05:5093no change
14 Sept 2026, 04:5093no change
14 Sept 2026, 03:5093no change
14 Sept 2026, 02:5093no change
14 Sept 2026, 01:5093no change
14 Sept 2026, 00:5093no change
13 Sept 2026, 23:5093no change
13 Sept 2026, 22:5093no change
13 Sept 2026, 21:5093no change
13 Sept 2026, 20:5093no change
13 Sept 2026, 19:5093no change
13 Sept 2026, 18:5093no change
13 Sept 2026, 17:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.