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+1 Speed Per Step to Escape⚡

+1 Speed Per Step to Escape⚡

A Roblox experience owned by the best bridge.

ObbyENspeed mechanicsobstacle coursemultiplayer

+1 Speed Per Step to Escape⚡ is an obby experience created on 2025-11-17. The game has accumulated 3,613,096 lifetime visits and holds 242,589 favorites. Currently, two users are playing. The title maintains a 94% like percentage among its audience.

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Speed Per Step to Escape⚡ 👟 Gain Speed with every step! 🏆 Complete obstacles to get more speed and earn wins! 💪 Train on treadmills or sprint across the map to gain speed 🌎 Unlock new worlds! 👥 Invite friends for a speed boost! 👍 Like the game!

Last updated by the developer 7 Aug 2026, 00:32 UTC.

2
playing (measured 10 Aug 2026, 14:05 UTC)
3,613,096
lifetime visits
94%
liked (4,277 👍 / 289 👎)
243,824
favourites (67.5 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Treadmill 💎
399 R$
Gold Treadmill 💰
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1794no change
24 Aug 2026, 04:1694no change
14 Aug 2026, 04:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.