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KPop Demon Hunters

KPop Demon Hunters

A Roblox experience owned by Candy Cane Games Studios.

HorrorENK-popsurvivaladmin exploit

KPop Demon Hunters is a horror experience created on 2025-11-17. It has 147 concurrent players, 24,946,266 lifetime visits, and 4,356,166 favorites. The game holds a 67% like percentage. The description encourages users to like, favorite, and follow the experience.

Description (written by the developer; not a statement by this register)

👍LIKE FOR FREE ADMIN UPDATE!! 🎁 Try to survive the evil KPop Demon Hunters by equipping yourself with all the weapons you can find on the map! - Favorite🌟 - Follow💡 - Like👍 Have fun with your friends!

Last updated by the developer 31 Dec 2025, 04:12 UTC.

68
playing (measured 21 Aug 2026, 20:54 UTC)
25,031,888
lifetime visits
67%
liked (1,018 👍 / 495 👎)
4,408,385
favourites (176.1 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

68155111.510 August 2026 — 155 players21 August 2026 — 68 players10 August 202621 August 2026
2 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–168 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5468-87
10 Aug 2026, 14:16155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode!
999 R$
OP Admin!
799 R$
VIP!
499 R$
OP Minigun!
479 R$
OP Golden Helicopter!
399 R$
Minigun!
379 R$
Raygun!
279 R$
Gold Blaster!
229 R$
Become Baby Saja the Killer!
199 R$
Become Jinu the Killer!
199 R$
Become Mystery the Killer!
199 R$
Rocket Launcher!
149 R$
Sniper!
79 R$
MP5!
49 R$
Shotgun!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,673,426 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6721 August 2026 — 67 % liked2 September 2026 — 67 % liked21 August 20262 September 2026
2 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1767no change
21 Aug 2026, 20:5467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com44 active editors · 13,061 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.