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Regular Show [HORROR]

Regular Show [HORROR]

A Roblox experience owned by Absolute Horror Games.

HorrorENRegular ShowSurvival HorrorMultiple Endings

Regular Show [HORROR] is a horror experience created on 2025-11-18. It has recorded 2,576,909 lifetime visits and 60,382 favorites. Currently, 28 users are playing. The game holds a 71% like percentage. The description outlines a survival scenario involving cleaning tasks and strange occurrences within a house setting.

Description (written by the developer; not a statement by this register)

Your first night as the new worker at the Park House. Your job sounds simple: clean the place, fix what needs fixing, wash the dishes. But as the night goes on, strange things start to happen… Can you survive the night and escape the house? 🎁 Join Absolute Horror Games group for free in-game Rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all THREE endings? Play again to win both badges!✨ 🧯 Struggling to survive? Check out the store for some helpful perks to help you survive! 🧯 👍 If you enjoyed the game don’t forget to like and favorite! LIKE 👍 + FAVORITE ⭐ the game for Part 2! tags: regular show, horror, scary, rigby, mordecai ⚠️ This game is a fan-made horror project inspired by the style, tone, and humor of classic animated shows created by J.G. Quintel.

Last updated by the developer 31 Jan 2026, 11:17 UTC.

28
playing (measured 10 Aug 2026, 20:46 UTC)
2,576,909
lifetime visits
72%
liked (6,013 👍 / 2,372 👎)
62,109
favourites (24.1 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4648first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BEST WEAPON] Mega Rifle
349 R$
[INFINITE] RPG
329 R$
[OP] Pump Shotgun
285 R$
Infinite Jumpscares
129 R$
*OP* Infinite Revives
129 R$
[CHEAP] Pistol
119 R$
Bright Flashlight
34 R$
[PERMANENT] 2x Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,522,306 · 0.00% win
Good Ending · progression253,001 · 0.00% win
Got Pranked · other75,643 · 0.00% win
Got Caught · other71,141 · 0.00% win
Bad Ending · progression20,678 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3172no change
13 Oct 2026, 07:3072no change
3 Oct 2026, 07:2372no change
23 Sept 2026, 07:2272no change
13 Sept 2026, 07:2172+1
3 Sept 2026, 07:2071no change
24 Aug 2026, 07:1971no change
14 Aug 2026, 07:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.