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[NEW CHAPTER] DON'T GET STOMPED

[NEW CHAPTER] DON'T GET STOMPED

A Roblox experience owned by Veilspire Studios.

AdventureENescapehorrormultiplayer

[NEW CHAPTER] DON'T GET STOMPED is an adventure experience created on 2025-11-20. The game currently has 10 players online. It has accumulated 696,906 lifetime visits and 9,802 favorites. User engagement shows a 70% like percentage. The description highlights chapter updates, save features, and social incentives.

Description (written by the developer; not a statement by this register)

👍 CHAPTER 3 IS HERE!! 💾 Your folders and keys save so make sure to come back to finish each chapter!! 📂 Collect folders to escape the giant foot! 👨‍👧‍👦 Invite your friends for free items! Scripting: @hythe55 Modeling: @SomberBlight

Last updated by the developer 27 Jul 2026, 18:12 UTC.

10
playing (measured 10 Aug 2026, 16:17 UTC)
696,906
lifetime visits
70%
liked (1,081 👍 / 469 👎)
10,605
favourites (15.2 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Foot (PERMANENT)
299 R$
Key Locator [PERMANENT]
139 R$
2x Coins
119 R$
Permanent Player Launcher
99 R$
Permanent Stun Gun
99 R$
Permanent Radar
69 R$
Extra Walkspeed
50 R$
Extra Life [PERMANENT]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome531,552 · 100.0% win
Folder #1 · other489,724 · 100.0% win
Folder #2 · other406,175 · 100.0% win
Folder #3 · other365,002 · 100.0% win
Folder #4 · other326,167 · 100.0% win
Folder #5 · other293,736 · 100.0% win
Folder #6 · other266,450 · 100.0% win
Folder #7 · other242,528 · 100.0% win
Folder #8 · other220,459 · 95.4% win
Folder #9 · other199,855 · 90.8% win
Folder #10 · other180,393 · 87.4% win
Folder #11 · other162,573 · 81.7% win
Folder #12 · other144,359 · 74.5% win
Folder #13 · other127,687 · 67.0% win
Folder #14 · other113,103 · 63.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697069.514 August 2026 — 70 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4670+1
13 Oct 2026, 21:4569no change
3 Oct 2026, 21:3969no change
23 Sept 2026, 21:3869no change
13 Sept 2026, 20:3569no change
3 Sept 2026, 20:3269no change
24 Aug 2026, 18:3469-1
14 Aug 2026, 18:3370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.