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Jail a KPop Demon Hunters 🎤

Jail a KPop Demon Hunters 🎤

A Roblox experience owned by Mega LOL Games.

TycoonENKPopDemon HuntersIdle/Economy

Jail a KPop Demon Hunters is a tycoon experience created on November 21, 2025. The game has accumulated 3,074,727 lifetime visits and 195,048 favorites. Currently, three users are playing. The title holds an 87% like percentage. The description outlines mechanics involving stealing characters, upgrading earnings, and building prisons.

Description (written by the developer; not a statement by this register)

Welcome to Jail a KPop Demon Hunters! Steal sleeping KPop Demon Hunters and escape from the guards 😴 Upgrade and earn more money 💸 Build your prison and unlock cells 🔒 Trade and gift KPop Demon Hunters 🎁 Shh… don’t wake them 🤫 Your KPop Demon Hunters earn offline cash! 💤 Premium players get +10% cash boost! If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 22 Jun 2026, 13:23 UTC.

3
playing (measured 10 Aug 2026, 14:00 UTC)
3,074,727
lifetime visits
87%
liked (1,398 👍 / 213 👎)
195,217
favourites (63.5 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
89 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,644,926 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3887no change
14 Aug 2026, 05:3787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.