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Don’t Steal the KPop Demon Hunters 🎤

Don’t Steal the KPop Demon Hunters 🎤

A Roblox experience owned by lol games...

RoleplayENkpopstealthidle

Don’t Steal the KPop Demon Hunters is a roleplay experience created on 2025-09-24. It has recorded 43,554,071 lifetime visits and 4,121,109 favorites. Currently, 243 users are playing. The game holds a 93% like percentage. The description notes it is a fan-made game involving stealth mechanics and character upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Don’t Steal the KPop Demon Hunters! 🎤 How to Play: • Sneak up and steal KPop Demon Hunters while they sleep! 😴 • RUN when they wake up and chase you! 🏃 • Take them home and collect tons of cash! 💸 • Upgrade your characters to earn even more! 🔥 • Expand your plot to unlock extra slots! 🏗️ • Trade & gift KPop Demon Hunters with friends to grow together! 🎁 • But be careful... a sleeping KPop Demon Hunter can WAKE at any second! 🤫 Remember, your KPop Demon Hunters earn cash even while you're offline! ⏰ 👍 Like the game & join the group for FREE Cash! **This is a fan-made game.

Last updated by the developer 25 Aug 2026, 15:51 UTC.

97
playing (measured 26 Aug 2026, 03:50 UTC)
43,847,677
lifetime visits
93%
liked (21,353 👍 / 1,626 👎)
4,249,519
favourites (96.9 per 1k visits)
24 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97408252.510 August 202626 August 2026
105 measurements spanning 16 days, net -131. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–455 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 105
Measured (UTC)PlayersChange
26 Aug 2026, 03:5097-10
26 Aug 2026, 02:50107-10
26 Aug 2026, 01:50117+3
26 Aug 2026, 00:50114-27
25 Aug 2026, 23:50141-23
25 Aug 2026, 22:50164+5
25 Aug 2026, 21:50159-40
25 Aug 2026, 20:50199-4
25 Aug 2026, 19:50203-36
25 Aug 2026, 18:50239-26
25 Aug 2026, 17:50265+20
25 Aug 2026, 16:50245-26
25 Aug 2026, 15:50271+23
25 Aug 2026, 14:50248+25
25 Aug 2026, 13:50223-1
25 Aug 2026, 12:50224+11
25 Aug 2026, 11:50213+8
25 Aug 2026, 10:50205+24
25 Aug 2026, 09:50181-31
25 Aug 2026, 08:50212first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome18,607,983 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202622 October 2026
110 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 110
Measured (UTC)% likedChange
22 Oct 2026, 14:5193no change
12 Oct 2026, 14:5093no change
2 Oct 2026, 14:4893no change
22 Sept 2026, 14:4793no change
12 Sept 2026, 14:4693no change
2 Sept 2026, 14:3793no change
26 Aug 2026, 03:5093no change
26 Aug 2026, 02:5093no change
26 Aug 2026, 01:5093no change
26 Aug 2026, 00:5093no change
25 Aug 2026, 23:5093no change
25 Aug 2026, 22:5093no change
25 Aug 2026, 21:5093no change
25 Aug 2026, 20:5093no change
25 Aug 2026, 19:5093no change
25 Aug 2026, 18:5093no change
25 Aug 2026, 17:5093no change
25 Aug 2026, 16:5093no change
25 Aug 2026, 15:5093no change
25 Aug 2026, 14:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.