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Rescue Brainrots

Rescue Brainrots

A Roblox experience owned by Rescue Brainrots.

SimulatorENtower climbingbrainrot memeidle economy

Rescue Brainrots is a simulator experience created on 2025-11-21. It has accumulated 17,501,382 lifetime visits and holds 13,693 favorites. Currently, 38 users are playing. The game maintains an 84% like percentage. Players climb a tower to rescue characters, generating currency for gear upgrades. The experience supports multiple platforms including desktop, mobile, and console.

Description (written by the developer; not a statement by this register)

Welcome to Rescue the Brainrots! 👍 Like the game and join the group How to Play: 🔥 Climb the burning Tower! 🧟 Rescue trapped Brainrots on every floor 🏚️ Carry them back down to your base 💰 Your rescued Brainrots generate money [EVEN OFFLINE] 🪜 Buy better climbing gear to go higher 😈 Find rarer + crazier Brainrots the higher you climb 🎭 Use troll items to annoy players and steal THEIR Brainrots. 🖥️ Supports Desktop, Mobile, Console, and Tablet

Last updated by the developer 1 May 2026, 14:48 UTC.

38
playing (measured 10 Aug 2026, 16:16 UTC)
17,501,382
lifetime visits
84%
liked (7,478 👍 / 1,426 👎)
13,784
favourites (0.8 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1639first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1684no change
13 Aug 2026, 17:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.