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Survive Mineshaft For Brainrots!

Survive Mineshaft For Brainrots!

A Roblox experience owned by burgerrr?.

SurvivalENsurvivalidle/tycoonmeme culture

Survive Mineshaft For Brainrots! is a survival experience created on 2026-03-26. It has accumulated 3,403,871 lifetime visits and 108,861 favorites. Currently, 61 players are active. The game holds an 86% like percentage. The description outlines mechanics involving surviving a mineshaft, collecting brainrots, upgrading earnings, and offline cash generation.

Description (written by the developer; not a statement by this register)

Welcome to Survive Mineshaft For Brainrots! 😱 Survive a DEADLY mineshaft! 🤑 Grab brainrots and bring them back to your plot! 💵 Upgrade your Brainrots to increase earnings! 🏗️ Improve your base to unlock more storage slots! 💤 Earn cash even while offline! 👍 Like, favourite and follow if you enjoy the game!

Last updated by the developer 5 Aug 2026, 04:00 UTC.

61
playing (measured 10 Aug 2026, 14:21 UTC)
3,403,871
lifetime visits
85%
liked (969 👍 / 168 👎)
122,595
favourites (36.0 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
VIP
199 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 85 % liked13 October 2026 — 86 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0285-1
13 Oct 2026, 05:0186+1
3 Oct 2026, 05:0085-1
23 Sept 2026, 04:5386no change
13 Sept 2026, 04:5386no change
3 Sept 2026, 04:5286no change
24 Aug 2026, 04:5186no change
14 Aug 2026, 04:5186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.