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[🔥4.6] 그저 뽑기하는 게임

[🔥4.6] 그저 뽑기하는 게임

A Roblox experience owned by Cool.Development.

Clicker & idleKOclickeridleinventory management

The Roblox experience titled '[🔥4.6] 그저 뽑기하는 게임' is a clicker-idle game created on November 22, 2025. It has accumulated 3,072,567 lifetime visits and maintains a 97% like percentage. Currently, 10 players are active. The experience has received 11,104 favorites.

Description (written by the developer; not a statement by this register)

인벤토리에서 나뭇가지를 꺼내고 클릭하여 돈을 획득하세요! - 자동 클리커를 추천합니다 - 가차를 통해 더 좋은 아이템을 얻어보세요.

Last updated by the developer 9 Aug 2026, 13:05 UTC.

10
playing (measured 10 Aug 2026, 14:49 UTC)
3,072,567
lifetime visits
97%
liked (25,950 👍 / 790 👎)
11,081
favourites (3.6 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4911first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

하늘에서 공중제비 돌면서 1080°로 백플립 돌아버리고 그 상태에서 헤드스핀 갈아버릴 겜패
1,000 R$
{ 돈 2배 }
499 R$
{ VIP }
249 R$
Fast Auto
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome149,451 · 59.4% win
{ 1 / 10K } · collection43,623 · 5.8% win
{ 신의 큐브 제작 - 숙련된 손길 } · other33,488 · 3.9% win
{ 1 / 1M } · collection23,858 · 4.5% win
{ 1 / 10M } · collection8,801 · 3.9% win
{ 1 / 100M } · collection6,733 · 1.9% win
{ 중심코어 제작 - 장인의 증표 } · other923 · 0.00% win
⚠︎ GLITCHY ⚠︎ · other747 · 0.00% win
-{ 7 Souls - Finale }- · progression635 · 0.00% win
『 ✶ 오버 - 침식된 빛 ✶』 · other476 · 0.00% win
『✮ 레인보우 라이트 - “모든 시작의 빛.”🪽✮』 · other228 · 0.00% win
『???』 · secret60 · 0.00% win
Winning Smiler50 · 0.60% win
「 ⏲ 영원의 태엽 ⏱ 」 · other48 · 0.00% win
Rainbow Periastron Omega · collection24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3997no change
24 Aug 2026, 05:3897no change
14 Aug 2026, 05:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.