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Santa Security [HORROR]

Santa Security [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENhorrorsecurity simulationimpostor detection

Santa Security [HORROR] is a horror experience created on 2025-11-23. It has 14,691,667 lifetime visits, 60,176 favorites, and an 81% like percentage. Currently, 35 users are playing. The game involves scanning elves and checking gifts to eliminate impostors at Santa's Workshop. It features horror elements including unsettling visuals and jumpscares.

Description (written by the developer; not a statement by this register)

⚠️ Santa Security You've been assigned as a Security Officer at Santa's Workshop. Your job is simple: scan elves, check gifts, question anyone who seems off... and eliminate impostors before they reach Santa. ❔ Question elves 🎁 Scan gifts 🧹 Keep the workshop clean 📘 Follow every protocol. And whatever you do… ❌ Don’t let the wrong elf inside. ⚠️ Includes horror elements: unsettling visuals, jumpscares, and loud sounds. 🎧 Headphones recommended for full immersion. ❓ Will you survive your shifts… or be replaced by something looking like you? ❗DISCLAIMER: This game is an independent creation by Dread Forge.

Last updated by the developer 9 Aug 2026, 14:52 UTC.

35
playing (measured 10 Aug 2026, 14:05 UTC)
14,691,667
lifetime visits
81%
liked (6,999 👍 / 1,620 👎)
60,336
favourites (4.1 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0573first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Show Impostors
159 R$
Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed · progression4,762,463 · 86.0% win
First Night · welcome3,292,268 · 54.5% win
Second Night · progression2,000,187 · 30.2% win
Encountered Corrupt Elf · other1,793,898 · 30.7% win
Third Night · progression1,479,394 · 21.2% win
Encountered Santa · other1,204,653 · 15.8% win
Final Night · progression1,104,159 · 14.8% win
Endless Mode · progression1,103,941 · 14.8% win
Encountered Krampus · other255,128 · 5.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0081no change
13 Aug 2026, 17:5381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.