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Ice Cream Shop [HORROR]

Ice Cream Shop [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENhorrornight shiftsurvival

Ice Cream Shop [HORROR] is a horror experience created on 2025-11-01. It has accumulated 60,905,357 lifetime visits and 188,023 favorites. Currently, 1,170 players are active. The title holds a 79% like percentage. The game focuses on a night shift ice cream vendor scenario.

Description (written by the developer; not a statement by this register)

You accepted a job as an ice cream vendor working the night shift. Little did you know that was the last decision you ever made in your life... ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. ❓ Will you finish your night shifts and make it to the next day?

Last updated by the developer 5 Sept 2026, 17:50 UTC.

98
playing (measured 22 Sept 2026, 05:50 UTC)
63,508,728
lifetime visits
79%
liked (25,676 👍 / 6,651 👎)
199,105
favourites (3.1 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98991544.51 September 202622 September 2026
500 measurements spanning 21 days, net -254. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 05:5098-29
22 Sept 2026, 04:50127-4
22 Sept 2026, 03:50131-16
22 Sept 2026, 02:50147-36
22 Sept 2026, 01:50183-61
22 Sept 2026, 00:50244-203
21 Sept 2026, 23:50447+7
21 Sept 2026, 22:50440+75
21 Sept 2026, 21:50365no change
21 Sept 2026, 20:50365+85
21 Sept 2026, 19:50280-7
21 Sept 2026, 18:50287-20
21 Sept 2026, 17:50307+24
21 Sept 2026, 16:50283+61
21 Sept 2026, 15:50222-1
21 Sept 2026, 14:50223+11
21 Sept 2026, 13:50212-8
21 Sept 2026, 12:50220+58
21 Sept 2026, 11:50162+19
21 Sept 2026, 10:50143first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed · progression21,551,729 · 100.0% win
First Night Shift · progression19,849,989 · 100.0% win
Second Night Shift7,546,349 · 39.6% win
Messed Up · other6,620,900 · 38.1% win
Third Night Shift · progression3,769,943 · 16.7% win
Infinite Mode · progression2,856,765 · 18.1% win
No Escape · progression1,935,993 · 6.9% win
Obscured Memory · other66,036 · 1.0% win
Replacement · progression84 · 0.00% win
Perfect Run · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 202622 October 2026
755 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 755
Measured (UTC)% likedChange
22 Oct 2026, 14:1579no change
12 Oct 2026, 14:0879no change
2 Oct 2026, 14:0679no change
22 Sept 2026, 05:5079no change
22 Sept 2026, 04:5079no change
22 Sept 2026, 03:5079no change
22 Sept 2026, 02:5079no change
22 Sept 2026, 01:5079no change
22 Sept 2026, 00:5079no change
21 Sept 2026, 23:5079no change
21 Sept 2026, 22:5079no change
21 Sept 2026, 21:5079no change
21 Sept 2026, 20:5079no change
21 Sept 2026, 19:5079no change
21 Sept 2026, 18:5079no change
21 Sept 2026, 17:5079no change
21 Sept 2026, 16:5079no change
21 Sept 2026, 15:5079no change
21 Sept 2026, 14:5079no change
21 Sept 2026, 13:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.