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Raise Brainrots

Raise Brainrots

A Roblox experience owned by Crazay Atomic.

TycoonENbrainrotfarmingidle

Raise Brainrots is a tycoon experience created on November 25, 2025. The game has accumulated 12,679,903 lifetime visits and 139,942 favorites. Currently, three users are playing. The title holds an 85 percent like percentage. Players engage in farming mechanics involving catching, feeding, and raising virtual creatures to generate produce and attract visitors for currency.

Description (written by the developer; not a statement by this register)

🐵 Welcome to Raise Brainrots 🐵 Are you ready to build your very own Brainrot farm? Catch Brainrots from the play area, feed them, take care of them as they grow, and collect their produce! Show off rare Brainrots and unique finds to your friends, and have fun growing your farm! [🍌 How To Raise 🐵] • Equip the Brainrot you want to raise! • Click on your farm to place it! • Wait and watch your Brainrots grow! • Let tourists visit your Brainrot Farm and give you money! Remember, your Brainrots keep growing and producing even while you’re offline⭐

Last updated by the developer 7 Jun 2026, 20:10 UTC.

3
playing (measured 10 Aug 2026, 14:01 UTC)
12,679,903
lifetime visits
85%
liked (4,560 👍 / 828 👎)
140,238
favourites (11.1 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
249 R$
Double Gems
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome2,586,818 · 59.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5185no change
23 Aug 2026, 18:4885no change
13 Aug 2026, 18:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.