Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
100 Players Jump Into KPop Demon Hunters

100 Players Jump Into KPop Demon Hunters

A Roblox experience owned by Locked In Jumps.

ObbyENKPopDemon Hunters100 Players

100 Players Jump Into KPop Demon Hunters is an obby experience created on 2025-11-25. The game has accumulated 7,658,782 lifetime visits and holds 7,804 favorites. Currently, 42 players are active. The experience maintains a 92% like percentage. Players collaborate to jump and meet characters including Rumi, Mira, Zoey, Jinu, and Abby.

Description (written by the developer; not a statement by this register)

Welcome to 100 Players Jump Into KPop Demon Hunters! Collaborate with 100 players to jump and meet your favorite KPop Demon Hunters like Rumi, Mira, Zoey, Jinu, and Abby! Get wins to gain cash and upgrade your jump, speed, and money multipliers! This game is heavily inspired by 100 Players Enter Brainrot.

Last updated by the developer 22 Apr 2026, 04:29 UTC.

42
playing (measured 10 Aug 2026, 15:06 UTC)
7,658,782
lifetime visits
92%
liked (7,490 👍 / 610 👎)
7,959
favourites (1.0 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:06118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1792no change
13 Aug 2026, 22:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.