Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rescue Brainrots

Rescue Brainrots

A Roblox experience owned by Dr Brainrot.

ObbyENtower climbingrescue simulationbrainrot meme

Rescue Brainrots is an obby experience created on 2025-11-26. The game has accumulated 15,064,523 lifetime visits and 11,388 favorites. It currently has 0 players online. The title holds a 95% like percentage. The description indicates gameplay involves climbing a tower to rescue characters for cash and gear upgrades.

Description (written by the developer; not a statement by this register)

👋 Welcome to Rescue Brainrots! 🎮 How to play: 🔥 Climb the burning tower and save as many brainrots as you can! 💰 Rescue brainrots to earn cash 🧗 Buy better gears to climb higher and save rarer brainrots ⬆️ The higher up you go, the better brainrots you'll find! 🖥️ Supports ALL DEVICES!

Last updated by the developer 11 Jul 2026, 08:26 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
15,064,523
lifetime visits
95%
liked (20,607 👍 / 998 👎)
11,388
favourites (0.8 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Skin
499 R$
Rainbow Carpet
299 R$
2x Cash
229 R$
VIP
129 R$
Rainbow Balloon
79 R$
Rainbow Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,515,202 · 82.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5095no change
13 Aug 2026, 17:4995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.