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100 Players Enter Hungry Worm

100 Players Enter Hungry Worm

A Roblox experience owned by Brain Trip Studio.

ObbyENparkourobstacle coursemultiplayer

100 Players Enter Hungry Worm is an obby experience created on 2025-11-28. It has accumulated 3,189,938 lifetime visits and 4,106 favorites. Currently, 65 users are playing. The experience holds a 67% like percentage. Players progress through four levels to unlock the high jump mechanic.

Description (written by the developer; not a statement by this register)

100 players help each other to jump into worms! Complete 4 levels and unlock the high jump! Each passing worm increases your height!

Last updated by the developer 2 Jun 2026, 07:59 UTC.

65
playing (measured 10 Aug 2026, 14:02 UTC)
3,189,938
lifetime visits
68%
liked (3,123 👍 / 1,489 👎)
4,622
favourites (1.4 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0255first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Drone
499 R$
Jetpack
199 R$
Grapple Hook
175 R$
Freeze Gun
149 R$
Fusion Coil
119 R$
Trampoline
119 R$
Gravity Coil
99 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

676867.514 August 2026 — 67 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3468no change
24 Aug 2026, 05:3368+1
14 Aug 2026, 05:3267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.