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[PUPPET] 1v1: BLUE LOCK

[PUPPET] 1v1: BLUE LOCK

A Roblox experience owned by absolutely nothing game studio.

Fighting & PvPENanime1v1blue lock

[PUPPET] 1v1: BLUE LOCK is a fighting-pvp experience created on 2025-11-29. It records 803,006 lifetime visits and 5637 favorites. Currently, 2 players are active. The title holds an 87% like percentage. The game supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Spain has won the World Cup! Join the game and get your free ability from Lamine Yamal! 1v1: BLUE LOCK 👍 Like the game and join the group How to Play: 👨 1v1 Blue Lock Characters 🥷 Gain New Abilities 🐝 Gain as much honey as possible 🌍 Unlock all the badges 💻 Supports Desktop, Mobile, Tablet and Console players 🙏 Credits to @parhets & Skunkyakem [Scripters] 🙏 Credits to Muneyuki Kaneshiro for the Blue Lock Series 📝 UPDATE LOGS IN THE COMMUNITY SERVER / GROUP

Last updated by the developer 3 Aug 2026, 17:20 UTC.

2
playing (measured 10 Aug 2026, 20:03 UTC)
803,006
lifetime visits
87%
liked (2,327 👍 / 344 👎)
5,667
favourites (7.1 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Saiyan Flow [ROBUX VERSION
999 R$
Commander Flow [ROBUX VERSION]
749 R$
World Champion Flow [ROBUX VERSION]
749 R$
Copy
499 R$
rapping mbappe
305 R$
mango volley
149 R$
Bankai
149 R$
Cyborg
149 R$
Item Locator
49 R$
Teleport
49 R$
AURA MODE
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome134,744 · 80.2% win
u died · other59,921 · 12.3% win
Beat Shidou · progression46,885 · 14.4% win
beat chigiri in a race · progression31,252 · 2.1% win
Lost to shidou · other25,594 · 28.8% win
sae regeneration · other15,522 · 1.0% win
died to bachiras traps · other15,460 · 1.0% win
Mangled · other14,311 · 7.2% win
Unlocked Diving Header · other12,990 · 0.00% win
Chigiri Rematch · other11,620 · 3.1% win
Beat Kaiser · progression11,368 · 1.0% win
Phase 1 · progression11,152 · 2.1% win
Shadow Dribblee · collection10,929 · 1.0% win
Unlocked Bachira · collection8,613 · 2.1% win
Panther Flow · other8,102 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2087no change
24 Aug 2026, 17:2087no change
14 Aug 2026, 17:1987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.