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[🚤 Summer] Outrun a Speedster! ⚡

[🚤 Summer] Outrun a Speedster! ⚡

A Roblox experience owned by Speedsters Basement.

TycoonENspeedrebirthcores

[🚤 Summer] Outrun a Speedster! ⚡ is a tycoon experience created on 2025-11-30. The game has accumulated 13,537,148 lifetime visits and 19,772 favorites. Currently, 22 users are playing. The title holds a 90% like percentage. The description outlines mechanics including running for speed, rebirths, and hatching cores.

Description (written by the developer; not a statement by this register)

HOW TO PLAY: ⚡ Run to gain Speed ♻️ Rebirth to boost your Speedgain! 👁️‍🗨️ Hatch OP Cores that help you! 👑 Compete on the Leaderboards and become fastest! ✨ Enjoying the game? 👍 Like it! 💖 Made with love by @SirUsefull GFX - @hammafv, @Gekkioo

Last updated by the developer 8 Aug 2026, 18:01 UTC.

22
playing (measured 10 Aug 2026, 15:33 UTC)
13,537,148
lifetime visits
90%
liked (8,640 👍 / 937 👎)
19,918
favourites (1.5 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3336first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
999 R$
Infinite Rebirths
399 R$
2x Treadmill Gain
299 R$
X6 Hatch
249 R$
+2 Core Equip
199 R$
X2 Luck
149 R$
X2 Speed
99 R$
Fast Hatch
99 R$
+50 Inventory
99 R$
X2 Rebirths
49 R$
X2 Wins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Outrun a Speedster! · welcome2,752,095 · 100.0% win
Is this the end? · other512 · 0.00% win
Lightspeed · other250 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3590no change
23 Aug 2026, 18:3090no change
13 Aug 2026, 18:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.