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Speedsters Infinite ⚡

Speedsters Infinite ⚡

A Roblox experience owned by REAL_SPEEDSTERS.

RacingENinfinite runnerrebirth progressionmultiplayer racing

Speedsters Infinite ⚡ is a racing experience created on 2026-02-15. It has 18,996,139 lifetime visits and 37,553 favorites. Currently, 2,467 players are active. The game holds a 97% like percentage. It features speed mechanics, rebirths, and procedural exploration within the racing genre.

Description (written by the developer; not a statement by this register)

🚀 Run faster. Rebirth stronger. Become legendary. ⚡ Gain speed while moving 💎 Collect gems across the infinite world 🏆 Win races against other players 🔥 Unlock powerful Speedsters 👑 Buy Titles with unique multipliers ♻️ Rebirth to unlock higher-tier content 🌎 Explore an endless procedural world tags: Flash Wally West Speedster Super Speed Run Speed Race Goal Power Extreme Speed Fast Hero Villain Rogues Central City DC Comics Superpower Running Multiplayer Quests Parkour Jump DC Universe Chase Flashpoint Speed Force Boost Challenges Upgrades Progression Race Track Competition Leaderboard High Score Fastest Agility Reflex Quick Action Run Map Lightning Electric Speed Costume Superhero Sidekick Fight Epic Power Boost Tokens Collect Run Fast Jumping Dash Frenzy Speed Race Fastest Hero Time Challenge Skill Test Flash Costume Lightning Trail Velocidad Reflexos rápidos Speed Run Multiplayer Race Speed Battle Action Packed Boost Pad, Egor, Roblox_egor, Ben 10, Speedsters

Last updated by the developer 28 Jul 2026, 22:15 UTC.

1,380
playing (measured 24 Aug 2026, 01:50 UTC)
20,393,796
lifetime visits
97%
liked (64,395 👍 / 1,791 👎)
41,265
favourites (2.0 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,3802,7042,04210 August 2026 — 2,704 players21 August 2026 — 1,620 players21 August 2026 — 1,720 players21 August 2026 — 1,799 players21 August 2026 — 1,857 players22 August 2026 — 1,793 players22 August 2026 — 1,881 players22 August 2026 — 1,705 players22 August 2026 — 1,573 players22 August 2026 — 1,562 players22 August 2026 — 1,501 players22 August 2026 — 1,509 players22 August 2026 — 1,499 players22 August 2026 — 1,444 players22 August 2026 — 1,559 players22 August 2026 — 1,667 players22 August 2026 — 1,925 players22 August 2026 — 2,135 players22 August 2026 — 2,389 players22 August 2026 — 2,507 players22 August 2026 — 2,134 players22 August 2026 — 2,090 players22 August 2026 — 1,867 players22 August 2026 — 1,830 players22 August 2026 — 1,960 players22 August 2026 — 1,896 players22 August 2026 — 1,743 players22 August 2026 — 1,682 players22 August 2026 — 1,840 players23 August 2026 — 1,823 players23 August 2026 — 1,776 players23 August 2026 — 1,693 players23 August 2026 — 1,560 players23 August 2026 — 1,442 players23 August 2026 — 1,451 players23 August 2026 — 1,424 players23 August 2026 — 1,537 players23 August 2026 — 1,477 players23 August 2026 — 1,569 players23 August 2026 — 1,670 players23 August 2026 — 1,878 players23 August 2026 — 1,936 players23 August 2026 — 2,066 players23 August 2026 — 2,165 players23 August 2026 — 2,194 players23 August 2026 — 2,226 players23 August 2026 — 2,218 players23 August 2026 — 2,088 players23 August 2026 — 2,106 players23 August 2026 — 1,854 players23 August 2026 — 1,835 players23 August 2026 — 1,693 players23 August 2026 — 1,565 players24 August 2026 — 1,469 players24 August 2026 — 1,380 players10 August 202624 August 2026
55 measurements spanning 13 days, net -1,324. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,181–2,903 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:501,380-89
24 Aug 2026, 00:501,469-96
23 Aug 2026, 23:501,565-128
23 Aug 2026, 22:501,693-142
23 Aug 2026, 21:501,835-19
23 Aug 2026, 20:501,854-252
23 Aug 2026, 19:502,106+18
23 Aug 2026, 18:502,088-130
23 Aug 2026, 17:502,218-8
23 Aug 2026, 16:502,226+32
23 Aug 2026, 15:502,194+29
23 Aug 2026, 14:502,165+99
23 Aug 2026, 13:502,066+130
23 Aug 2026, 12:501,936+58
23 Aug 2026, 11:501,878+208
23 Aug 2026, 10:501,670+101
23 Aug 2026, 09:501,569+92
23 Aug 2026, 08:501,477-60
23 Aug 2026, 07:501,537+113
23 Aug 2026, 06:501,424first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x25 Treadmill [permanent]
1,399 R$
x10 TreadMill (Permanent)
899 R$
Homelundry Gamepass
349 R$
x5 Treadmill (Permanent)
299 R$
VIP
129 R$
x2 Treadmill Gamepass
89 R$
PERMANENT X2 SPEED
59 R$
Auto Rebirth (Permanent)
49 R$
PERMANENT X2 GEMS
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Infinite Speedsters · welcome8,921,793 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked23 August 2026 — 97 % liked24 August 2026 — 97 % liked24 August 2026 — 97 % liked13 August 202624 August 2026
56 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
24 Aug 2026, 01:5097no change
24 Aug 2026, 00:5097no change
23 Aug 2026, 23:5097no change
23 Aug 2026, 22:5097no change
23 Aug 2026, 21:5097no change
23 Aug 2026, 20:5097no change
23 Aug 2026, 19:5097no change
23 Aug 2026, 18:5097no change
23 Aug 2026, 17:5097no change
23 Aug 2026, 17:0697no change
23 Aug 2026, 16:5097no change
23 Aug 2026, 15:5097no change
23 Aug 2026, 14:5097no change
23 Aug 2026, 13:5097no change
23 Aug 2026, 12:5097no change
23 Aug 2026, 11:5097no change
23 Aug 2026, 10:5097no change
23 Aug 2026, 09:5097no change
23 Aug 2026, 08:5097no change
23 Aug 2026, 07:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.