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67 Escape Rooms 🔑

67 Escape Rooms 🔑

A Roblox experience owned by Waterdog Games.

AdventureENpuzzlehorrorescape

67 Escape Rooms 🔑 is an adventure experience created on 2025-11-30. It has accumulated 1,275,055 lifetime visits and 76,593 favorites. Currently, 579 users are playing. The title holds an 84% like percentage.

Description (written by the developer; not a statement by this register)

😨 Trapped behind 67 locked rooms, do you have what it takes to escape? 😨 6🤷7🤷6🤷7🤷6🤷7🤷6🤷7🤷6🤷7🤷6🤷7🤷6🤷7 💀Think fast, stay calm, and escape… before it’s too late. 👍Like and favorite to support new updates and rooms!⭐

Last updated by the developer 17 Jan 2026, 03:37 UTC.

80
playing (measured 21 Aug 2026, 21:50 UTC)
1,419,225
lifetime visits
84%
liked (1,847 👍 / 342 👎)
93,960
favourites (66.2 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

80299189.510 August 2026 — 299 players21 August 2026 — 131 players21 August 2026 — 80 players10 August 202621 August 2026
3 measurements spanning 11 days, net -219. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–332 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5080-51
21 Aug 2026, 20:54131-168
10 Aug 2026, 14:19299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
25 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome865,284 · 100.0% win
Escaped 10 Rooms! · progression594,213 · 100.0% win
Escaped 20 Rooms! · progression496,584 · 100.0% win
Escaped 30 Rooms! · progression377,502 · 94.5% win
Escaped 40 Rooms! · progression270,547 · 65.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3884-1
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485+1
14 Aug 2026, 15:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.