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Line to Messi

Line to Messi

A Roblox experience owned by Many Things Studio.

SimulatorENMessiQueue SimulatorTrolling

Line to Messi is a simulator experience created on 2025-12-01. It has recorded 1,439,404 lifetime visits and 149,903 favorites. Currently, five users are playing. The game holds a 68% like percentage. The description outlines gameplay involving waiting in line, skipping ahead, and trolling other players.

Description (written by the developer; not a statement by this register)

👍LIKE👍 To Unlock the OP REWARDS 🎁 ⭐Favorite the game to support us and earn future rewards! How to play: ⏳ Wait in line for your turn with the Messi Boss (if you dare!) 🏃 Skip ahead to cut the line and reach the chair faster! 😈 Troll others by waiting the VIP Final Area! 🔔 Tap Notify to stay in the loop for updates and special events!

Last updated by the developer 13 Dec 2025, 08:40 UTC.

5
playing (measured 10 Aug 2026, 14:17 UTC)
1,439,404
lifetime visits
67%
liked (1,192 👍 / 574 👎)
154,058
favourites (107.0 per 1k visits)
1 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
x2 Cash
99 R$
Auto Cut
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,193,300 · 100.0% win
Line Cut · other761,002 · 100.0% win
First in Line! · other478,846 · 100.0% win
Boss Fight! · progression383,187 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

676867.514 August 2026 — 68 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5167no change
24 Aug 2026, 12:4567-1
14 Aug 2026, 12:3868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.