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R6 Dances

R6 Dances

A Roblox experience owned by R6 Dances Development.

RoleplayENdanceroleplayanimations

R6 Dances is a roleplay experience created on 2018-11-23. It features hand-crafted dance animations and interactive elements. The game has accumulated 61,655,135 lifetime visits and 265,309 favorites. Currently, 266 users are playing. The experience holds an 88% like percentage. Players can toggle Shift-Lock and appeal bans via tickets.

Description (written by the developer; not a statement by this register)

R6 Dances is a roleplay experience that blends trendy dance animations & laid-back gameplay with multiple interactive elements, every dance animation has been hand-crafted by a team of several talented contributors in Blender. • You can appeal in-game bans by creating a ticket. • You can press LCtrl / L3 to toggle Shift-Lock.

Last updated by the developer 4 Sept 2026, 07:05 UTC.

223
playing (measured 4 Sept 2026, 17:50 UTC)
62,166,653
lifetime visits
88%
liked (85,178 👍 / 11,346 👎)
266,788
favourites (4.3 per 1k visits)
23 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10833422122310 August 20264 September 2026
332 measurements spanning 25 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–368 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 332
Measured (UTC)PlayersChange
4 Sept 2026, 17:50223+48
4 Sept 2026, 16:50175-42
4 Sept 2026, 15:50217-11
4 Sept 2026, 14:50228+33
4 Sept 2026, 13:50195+16
4 Sept 2026, 12:50179+3
4 Sept 2026, 11:50176+46
4 Sept 2026, 10:50130-9
4 Sept 2026, 09:50139+25
4 Sept 2026, 08:50114-12
4 Sept 2026, 07:50126+9
4 Sept 2026, 06:50117-18
4 Sept 2026, 05:50135-38
4 Sept 2026, 04:50173+5
4 Sept 2026, 03:50168+6
4 Sept 2026, 02:50162-25
4 Sept 2026, 01:50187+21
4 Sept 2026, 00:50166-73
3 Sept 2026, 23:50239+75
3 Sept 2026, 22:50164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Neutral Team
1,750 R$
Gem-Maxxing
600 R$
Supporter Pass
300 R$
Efficient Worker
175 R$
Starter Pack
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,308,346 · 54.4% win
Athlete (1 gem) · other553,684 · 24.0% win
Soccer (1 gem) · other545,736 · 6.8% win
Stellar Rain · other446,147 · 8.7% win
Technology (1 gem) · other353,203 · 5.5% win
Heist (1 gem) · other321,296 · 4.7% win
Withdrawal (1 gem) · other304,800 · 3.3% win
Milestone (5 gems) · collection258,761 · 0.00% win
A-Team (1 gem) · other214,842 · 0.90% win
Challenge (3 gems) · other205,776 · 10.2% win
Nick (1 gem) · other203,482 · 7.2% win
Elevator (1 gem) · other172,942 · 3.4% win
Enchant (1 gem) · other154,820 · 2.2% win
3 Days (5 gems) · other149,930 · 15.4% win
Crane (1 gem) · collection136,608 · 5.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20264 September 2026
331 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 331
Measured (UTC)% likedChange
4 Sept 2026, 17:5088no change
4 Sept 2026, 16:5088no change
4 Sept 2026, 15:5088no change
4 Sept 2026, 14:5088no change
4 Sept 2026, 13:5088no change
4 Sept 2026, 12:5088no change
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088no change
4 Sept 2026, 04:5088no change
4 Sept 2026, 03:5088no change
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088no change
4 Sept 2026, 00:5088no change
3 Sept 2026, 23:5088no change
3 Sept 2026, 22:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.