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[⌛] R6 Emote Place

[⌛] R6 Emote Place

A Roblox experience owned by -- Pixelation Studios --.

Social & hangoutENemotessocialmemes

[⌛] R6 Emote Place is a social-hangout experience created on 2026-03-08. The game currently has 544 players online. It has accumulated 7,810,305 lifetime visits and 56,291 favorites. The title holds a 92% like percentage. Players can access emotes and animations within the environment.

Description (written by the developer; not a statement by this register)

Out of unseriousness and silly games... We are introducing our animation-focused game called R6 Emote Place. Where you use various dances, emotes & animation memes come across the Internet! Earn more cash in workplaces like LnA, 7/11, and buy more exclusive emotes to flex off to your friends. Report players if they are breaking the rules with the Feedback feature. Got an unfair punishment? Contact us by creating a ticket via Community Server below for assistance! - Keybinds: (H): Hides UIs (Q/B): Switch inventory type

Last updated by the developer 20 Aug 2026, 12:25 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
8,055,361
lifetime visits
92%
liked (12,265 👍 / 1,118 👎)
57,711
favourites (7.2 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

028014010 August 2026 — 280 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -280. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-280
10 Aug 2026, 20:20280first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter Pass
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,873,501 · 24.1% win
Celebrate (one million visit) · other519,069 · 0.00% win
7-day Streak · other72,812 · 7.5% win
The Aura Donator · other6 · 0.00% win
Contributor · other5 · 0.00% win
OG - Beta Tester · welcome0 · 0.00% win
Monster Mash · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked21 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2192no change
21 Aug 2026, 20:5492no change
13 Aug 2026, 22:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.