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Craft Anything!

Craft Anything!

A Roblox experience owned by 4Inc.

SimulatorENcraftingeconomysimulation

Craft Anything! is a simulator experience created on 2025-12-02. The game has recorded 963,270 lifetime visits and 13,492 favorites. Currently, one user is playing. The title holds a 90% like percentage. It features over 150 craftable objects within its mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Craft Anything! How to play : 🏭 Generate Resources 🔨 Use the Resources to craft anything 💵 Display the objects you crafted for profits ! 🚀 There are currently 150+ Objects to Craft! 👍 Like the game and Join the group for a reward

Last updated by the developer 21 Jul 2026, 19:36 UTC.

1
playing (measured 10 Aug 2026, 19:07 UTC)
963,270
lifetime visits
90%
liked (5,411 👍 / 611 👎)
13,478
favourites (14.0 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Item Dupe
149 R$
Generators+
149 R$
Richer
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other359,244 · 84.5% win
T · other357,663 · 82.0% win
F · other356,164 · 82.0% win
A · other354,496 · 82.0% win
R · other352,679 · 79.5% win
C · other350,885 · 79.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0090no change
24 Aug 2026, 15:5390no change
14 Aug 2026, 15:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.