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Brainrot Army

Brainrot Army

A Roblox experience owned by NO RUSH.

TycoonENmergeidlecollection

Brainrot Army is a tycoon experience created on 2025-12-04. The game has accumulated 8,558,579 lifetime visits and 513,851 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Army! 🛒 Buy brainrots 🔀 Merge 3 → get stronger ones 💎 Collect 6 rarities 💰 Earn cash while you play 🔓 Unlock new worlds 🏆 Rebirth for more power How big can your brainrot army get? 🚀 Remember, your brainrots earn offline!

Last updated by the developer 6 Apr 2026, 13:28 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
8,558,579
lifetime visits
96%
liked (28,998 👍 / 1,081 👎)
513,841
favourites (60.0 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash [PERM]
99 R$
x2 Attack Speed [PERM]
49 R$
VIP [PERM]
49 R$
Fast Auto Clicker [PERM]
49 R$
Auto Buy (PERM)
29 R$
x2 Luck [PERM]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2196no change
23 Aug 2026, 21:2096no change
13 Aug 2026, 21:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.