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[🩸] Save Stranger Things From Vecna

[🩸] Save Stranger Things From Vecna

A Roblox experience owned by Lauma.

HorrorENStranger ThingsHorrorIdle/Clicker

Save Stranger Things From Vecna is a horror experience created on 2025-12-04. It has 1,309,594 lifetime visits, 102,256 favorites, and a 98% like percentage. Currently, two users are playing. The game involves sneaking, rescuing characters, and upgrading plots while avoiding Vecna and the Demogorgon. Players can collect characters, earn cash offline, and trade with friends.

Description (written by the developer; not a statement by this register)

Welcome to Save Stranger Things From Vecna! Sneak and rescue Stranger Things while Vecna sleeps. 😴 Run away when they wake and chase you! 🏃‍♂️ Stay alive and collect many Characters! ⚡ Upgrade your character and get more cash! 💸 Upgrade your plot to unlock more slots and place extra characters! 🏗️ Trade or gift your characters with friends and grow together! 🎁 Shhh… Don’t wake the Demogorgon and Vecna! 🤫 Your Characters earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍

Last updated by the developer 28 Jan 2026, 17:44 UTC.

2
playing (measured 10 Aug 2026, 15:01 UTC)
1,309,594
lifetime visits
98%
liked (7,127 👍 / 135 👎)
102,361
favourites (78.2 per 1k visits)
4 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CASH
79 R$
2x Stealing Speed [OP]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome666,237 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2298no change
14 Aug 2026, 13:2198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.