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Sandwich Shop [HORROR]

Sandwich Shop [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENhorrorsimulationnight shift

Sandwich Shop [HORROR] is a horror experience created on 2026-03-17. It has accumulated 7,518,819 lifetime visits and 48,670 favorites. Currently, 143 users are playing. The experience holds a 73% like percentage. The description notes horror elements including disturbing visuals and loud sounds.

Description (written by the developer; not a statement by this register)

You picked up a night shift job making sandwiches… seemed simple enough. Easy money, quiet hours. Nothing to worry about. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. ❓ Can you make it through every shift until sunrise… or will this job be your last?

Last updated by the developer 7 Aug 2026, 14:44 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
7,604,324
lifetime visits
73%
liked (3,075 👍 / 1,135 👎)
51,182
favourites (6.7 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94169131.510 August 2026 — 169 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–180 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-75
10 Aug 2026, 14:05169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sandwich Expert · other3,162,753 · 100.0% win
Night 1 · progression2,218,777 · 100.0% win
Terminated · other1,276,132 · 62.6% win
Endless Mode · progression1,197,856 · 52.1% win
Night 2914,011 · 39.2% win
Night 3 · progression450,991 · 16.3% win
Where am I? · other264,623 · 7.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked21 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3473no change
12 Oct 2026, 22:3473no change
2 Oct 2026, 22:3373no change
22 Sept 2026, 22:3373no change
12 Sept 2026, 22:3273no change
2 Sept 2026, 22:3173no change
23 Aug 2026, 22:3073no change
21 Aug 2026, 20:5473no change
13 Aug 2026, 22:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.