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Shawarma Truck: ANOMALIES [HORROR]

Shawarma Truck: ANOMALIES [HORROR]

A Roblox experience owned by Absolute Cinema Games.

HorrorENhorrordrivingsurvival

Shawarma Truck: ANOMALIES [HORROR] is a horror experience created on 2025-12-23. It has 20,980,476 lifetime visits and 258,150 favorites. Currently, 663 users are playing. The game holds a 90% like percentage. Players drive a truck through Oakridge while avoiding anomalies. The experience features multiple endings and dynamic events that change nightly. Controls vary by platform for running and flashlight usage.

Description (written by the developer; not a statement by this register)

Drive your shawarma truck through the dark roads of Oakridge. Take orders, deliver fast, and keep moving. But something feels off… Some customers aren’t normal. And something might be following you. Don’t stop. Don’t look back. ❗ Includes multiple endings and dynamic events that change every night 🎧 Headphones and high graphics recommended. ⚠️ Contains jumpscares, loud sounds, and tense atmosphere. ❓ Will you finish your shift... or become the next delivery? Controls: 💻 "Shift" to run, "F" to flashlight. 🎮 "LT" / "L2" to run, "X" / "Square" to flashlight. 👍 Like ⭐ Favorite and 🔉 Follow the game for more updates! 🎁Join our group to receive in-game perks! tags: shawarma, truck, horror, scary

Last updated by the developer 30 Jul 2026, 19:07 UTC.

304
playing (measured 4 Sept 2026, 09:50 UTC)
22,298,760
lifetime visits
90%
liked (26,705 👍 / 3,093 👎)
272,493
favourites (12.2 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1101,241675.530410 August 20264 September 2026
324 measurements spanning 25 days, net -422. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 324
Measured (UTC)PlayersChange
4 Sept 2026, 09:50304+1
4 Sept 2026, 08:50303+93
4 Sept 2026, 07:50210-39
4 Sept 2026, 06:50249+47
4 Sept 2026, 05:50202+14
4 Sept 2026, 04:50188+4
4 Sept 2026, 03:50184-3
4 Sept 2026, 02:50187-29
4 Sept 2026, 01:50216-14
4 Sept 2026, 00:50230-106
3 Sept 2026, 23:50336-18
3 Sept 2026, 22:50354-8
3 Sept 2026, 21:50362-26
3 Sept 2026, 20:50388+29
3 Sept 2026, 19:50359+1
3 Sept 2026, 18:50358-86
3 Sept 2026, 17:50444+55
3 Sept 2026, 16:50389-19
3 Sept 2026, 15:50408-37
3 Sept 2026, 14:50445first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Rocket Launcher
349 R$
[BEST WEAPON] Mega Rifle
349 R$
[OP] Pump Shotgun
285 R$
[CHEAP] Pistol
139 R$
Infinite Jumpscares
139 R$
Bright Flashlight
34 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,201,397 · 100.0% win
Hitchhiker · other1,306,546 · 19.5% win
Helper · other978,130 · 11.6% win
Good Ending · progression504,771 · 5.2% win
Secret Ending · secret465,239 · 5.4% win
Bad Ending · progression230,376 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 20264 September 2026
326 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 09:5090no change
4 Sept 2026, 08:5090no change
4 Sept 2026, 07:5090no change
4 Sept 2026, 06:5090no change
4 Sept 2026, 05:5090no change
4 Sept 2026, 04:5090no change
4 Sept 2026, 03:5090no change
4 Sept 2026, 02:5090no change
4 Sept 2026, 01:5090no change
4 Sept 2026, 00:5090no change
3 Sept 2026, 23:5090no change
3 Sept 2026, 22:5090no change
3 Sept 2026, 21:5090no change
3 Sept 2026, 20:5090no change
3 Sept 2026, 19:5090no change
3 Sept 2026, 18:5090no change
3 Sept 2026, 17:5090no change
3 Sept 2026, 16:5090no change
3 Sept 2026, 15:5090no change
3 Sept 2026, 14:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.