Shawarma Truck: ANOMALIES [HORROR]
A Roblox experience owned by Absolute Cinema Games.
HorrorENhorrordrivingsurvival
Shawarma Truck: ANOMALIES [HORROR] is a horror experience created on 2025-12-23. It has 20,980,476 lifetime visits and 258,150 favorites. Currently, 663 users are playing. The game holds a 90% like percentage. Players drive a truck through Oakridge while avoiding anomalies. The experience features multiple endings and dynamic events that change nightly. Controls vary by platform for running and flashlight usage.
Description (written by the developer; not a statement by this register)
Drive your shawarma truck through the dark roads of Oakridge. Take orders, deliver fast, and keep moving. But something feels off… Some customers aren’t normal. And something might be following you. Don’t stop. Don’t look back. ❗ Includes multiple endings and dynamic events that change every night 🎧 Headphones and high graphics recommended. ⚠️ Contains jumpscares, loud sounds, and tense atmosphere. ❓ Will you finish your shift... or become the next delivery? Controls: 💻 "Shift" to run, "F" to flashlight. 🎮 "LT" / "L2" to run, "X" / "Square" to flashlight. 👍 Like ⭐ Favorite and 🔉 Follow the game for more updates! 🎁Join our group to receive in-game perks! tags: shawarma, truck, horror, scary
Last updated by the developer 30 Jul 2026, 19:07 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 09:50 | 304 | +1 |
| 4 Sept 2026, 08:50 | 303 | +93 |
| 4 Sept 2026, 07:50 | 210 | -39 |
| 4 Sept 2026, 06:50 | 249 | +47 |
| 4 Sept 2026, 05:50 | 202 | +14 |
| 4 Sept 2026, 04:50 | 188 | +4 |
| 4 Sept 2026, 03:50 | 184 | -3 |
| 4 Sept 2026, 02:50 | 187 | -29 |
| 4 Sept 2026, 01:50 | 216 | -14 |
| 4 Sept 2026, 00:50 | 230 | -106 |
| 3 Sept 2026, 23:50 | 336 | -18 |
| 3 Sept 2026, 22:50 | 354 | -8 |
| 3 Sept 2026, 21:50 | 362 | -26 |
| 3 Sept 2026, 20:50 | 388 | +29 |
| 3 Sept 2026, 19:50 | 359 | +1 |
| 3 Sept 2026, 18:50 | 358 | -86 |
| 3 Sept 2026, 17:50 | 444 | +55 |
| 3 Sept 2026, 16:50 | 389 | -19 |
| 3 Sept 2026, 15:50 | 408 | -37 |
| 3 Sept 2026, 14:50 | 445 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 09:50 | 90 | no change |
| 4 Sept 2026, 08:50 | 90 | no change |
| 4 Sept 2026, 07:50 | 90 | no change |
| 4 Sept 2026, 06:50 | 90 | no change |
| 4 Sept 2026, 05:50 | 90 | no change |
| 4 Sept 2026, 04:50 | 90 | no change |
| 4 Sept 2026, 03:50 | 90 | no change |
| 4 Sept 2026, 02:50 | 90 | no change |
| 4 Sept 2026, 01:50 | 90 | no change |
| 4 Sept 2026, 00:50 | 90 | no change |
| 3 Sept 2026, 23:50 | 90 | no change |
| 3 Sept 2026, 22:50 | 90 | no change |
| 3 Sept 2026, 21:50 | 90 | no change |
| 3 Sept 2026, 20:50 | 90 | no change |
| 3 Sept 2026, 19:50 | 90 | no change |
| 3 Sept 2026, 18:50 | 90 | no change |
| 3 Sept 2026, 17:50 | 90 | no change |
| 3 Sept 2026, 16:50 | 90 | no change |
| 3 Sept 2026, 15:50 | 90 | no change |
| 3 Sept 2026, 14:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.