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Night 67 [HORROR]

Night 67 [HORROR]

A Roblox experience owned by No Footage.

HorrorENsurvival horrornight shift simulationrule-based gameplay

Night 67 [HORROR] is a horror experience created on 2025-12-07. It has 91,969,910 lifetime visits and 98,839 favorites. Currently, 904 players are active. The experience holds a 75% like percentage. Players serve orders at a burger kiosk while avoiding the entity 67. The game supports solo and multiplayer modes within its horror genre classification.

Description (written by the developer; not a statement by this register)

You’ve taken a night shift at a lonely burger kiosk in the woods, but 67 owns the night. Serve orders, follow every rule, and survive from 12AM to 6AM. 👁️ One mistake is all it takes. Break a rule, mess up an order… and 67 will come for you. 🎮 Play solo or with friends. ❓ Can you survive Night 67?

Last updated by the developer 22 Oct 2026, 02:39 UTC.

827
playing (measured 26 Oct 2026, 08:50 UTC)
92,737,368
lifetime visits
75%
liked (14,878 👍 / 4,968 👎)
101,147
favourites (1.1 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2721,9331,102.58275 October 202626 October 2026
500 measurements spanning 21 days, net -345. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–2,182 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:50827+18
26 Oct 2026, 07:50809+67
26 Oct 2026, 06:50742+156
26 Oct 2026, 05:50586+60
26 Oct 2026, 04:50526+33
26 Oct 2026, 03:50493+59
26 Oct 2026, 02:50434-3
26 Oct 2026, 01:50437-82
26 Oct 2026, 00:50519-934
25 Oct 2026, 23:501,453+394
25 Oct 2026, 22:501,059+163
25 Oct 2026, 21:50896+21
25 Oct 2026, 20:50875-58
25 Oct 2026, 19:50933-122
25 Oct 2026, 18:501,055-166
25 Oct 2026, 17:501,221-29
25 Oct 2026, 16:501,250-58
25 Oct 2026, 15:501,308+44
25 Oct 2026, 14:501,264+121
25 Oct 2026, 13:501,143first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You're hired · other26,416,338 · 100.0% win
Getting started · welcome6,768,917 · 28.1% win
First hurdle · progression2,717,763 · 10.6% win
Deep hours · other1,683,168 · 5.9% win
Closing Hours · other737,959 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 202626 October 2026
1566 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 08:5075no change
26 Oct 2026, 07:5075no change
26 Oct 2026, 06:5075no change
26 Oct 2026, 05:5075no change
26 Oct 2026, 04:5075no change
26 Oct 2026, 03:5075no change
26 Oct 2026, 02:5075no change
26 Oct 2026, 01:5075no change
26 Oct 2026, 00:5075no change
25 Oct 2026, 23:5075no change
25 Oct 2026, 22:5075no change
25 Oct 2026, 21:5075no change
25 Oct 2026, 20:5075no change
25 Oct 2026, 19:5075no change
25 Oct 2026, 18:5075no change
25 Oct 2026, 17:5075no change
25 Oct 2026, 16:5075no change
25 Oct 2026, 15:5075no change
25 Oct 2026, 14:5075no change
25 Oct 2026, 13:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.