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Cotton Candy Shop [HORROR]

Cotton Candy Shop [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENhorrornight shiftsurvival

Cotton Candy Shop [HORROR] is a horror experience created on 2026-02-21. It currently has 147 players. The game has accumulated 8,183,581 lifetime visits, 30,294 favorites, and an 87% like percentage.

Description (written by the developer; not a statement by this register)

You took a job as a cotton candy vendor working the night shift. What you didn't know is that this might be the worst decision of your life... ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. ❓ Will you finish your night shifts and make it to the next day... or get "fired"?

Last updated by the developer 13 May 2026, 13:20 UTC.

73
playing (measured 21 Aug 2026, 21:50 UTC)
8,273,962
lifetime visits
87%
liked (4,731 👍 / 694 👎)
30,924
favourites (3.7 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

73180126.510 August 2026 — 180 players21 August 2026 — 104 players21 August 2026 — 73 players10 August 202621 August 2026
3 measurements spanning 11 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–196 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5073-31
21 Aug 2026, 20:54104-76
10 Aug 2026, 14:05180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Introduction Completed · welcome2,620,839 · 100.0% win
First Shift · welcome2,410,093 · 100.0% win
Fired · other1,202,855 · 53.1% win
Second Shift · other866,628 · 34.3% win
Third Shift · other423,477 · 16.8% win
Endless Mode · progression336,223 · 18.5% win
Revelation · other222,491 · 8.5% win
The Locked Door · other12,913 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:4987no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
13 Aug 2026, 21:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.