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+1 Food Every Second 🍔

+1 Food Every Second 🍔

A Roblox experience owned by TPC Games.

SimulatorENincrementalpet collectionmultiplayer

+1 Food Every Second 🍔 is a simulator experience created on 2025-12-08. It currently has 54 players and 4,500,71 lifetime visits. The game holds a 98% like percentage and 450,071 favorites. Weekly updates occur on Saturdays, with weekend food multipliers. Premium benefits include +10% luck and doubled food gains. Players eat items, unlock foods, hatch pets, ascend, and explore worlds.

Description (written by the developer; not a statement by this register)

Welcome to +1 Food Every Second 👍 Next REWARD at 25K LIKES! 🎁 Use codes "5KLIKE, WORLDS, 10KLIKE, EXCLUSIVE, LUCKYBLOCKS" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! 🍔 x2 Food every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Food How to Play: 🍔 Eat EVERYTHING to get stronger! 🌭 Unlock new Foods 🐶 Hatch new pets 💸 Do Ascend and explore new worlds 👊 Beat other Players

Last updated by the developer 31 Jul 2026, 13:00 UTC.

54
playing (measured 10 Aug 2026, 14:00 UTC)
5,467,895
lifetime visits
98%
liked (30,700 👍 / 553 👎)
460,961
favourites (84.3 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:00105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Max Rebirth
300 R$
x2 Rebirth
200 R$
Magic Eggs
200 R$
Shiny Hunter
150 R$
x6 Egg Hatch
150 R$
+3 Pet Equip
125 R$
OP Auto Eat
100 R$
x2 Eat Faster
99 R$
Lucky Eggs
50 R$
+150 Inventory Space
40 R$
Fast Hatch
30 R$
+50 Inventory Space
20 R$
Auto Rebirth
5 R$
Run Boost
2 R$
Jump Boost
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,877,029 · 100.0% win
Hatch A Pet · collection1,261,424 · 76.0% win
15 Minutes Played · other533,708 · 51.8% win
Joined The Group! · social506,146 · 53.3% win
1 Hour Played · other181,621 · 17.0% win
Ascended · progression44,958 · 0.00% win
1,000 Hatches · collection7,947 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0198no change
24 Aug 2026, 01:0198no change
14 Aug 2026, 01:0098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.