+1 Food Every Second 🍔
A Roblox experience owned by TPC Games.
SimulatorENincrementalpet collectionmultiplayer
+1 Food Every Second 🍔 is a simulator experience created on 2025-12-08. It currently has 54 players and 4,500,71 lifetime visits. The game holds a 98% like percentage and 450,071 favorites. Weekly updates occur on Saturdays, with weekend food multipliers. Premium benefits include +10% luck and doubled food gains. Players eat items, unlock foods, hatch pets, ascend, and explore worlds.
Description (written by the developer; not a statement by this register)
Welcome to +1 Food Every Second 👍 Next REWARD at 25K LIKES! 🎁 Use codes "5KLIKE, WORLDS, 10KLIKE, EXCLUSIVE, LUCKYBLOCKS" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! 🍔 x2 Food every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Food How to Play: 🍔 Eat EVERYTHING to get stronger! 🌭 Unlock new Foods 🐶 Hatch new pets 💸 Do Ascend and explore new worlds 👊 Beat other Players
Last updated by the developer 31 Jul 2026, 13:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:00 | 105 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:01 | 98 | no change |
| 24 Aug 2026, 01:01 | 98 | no change |
| 14 Aug 2026, 01:00 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.