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[SUMMER] 🎤 My KPOP Idol Egg Farm

[SUMMER] 🎤 My KPOP Idol Egg Farm

A Roblox experience owned by Glimora.

TycoonENK-popidleegg-hatching

My KPOP Idol Egg Farm is a tycoon experience created on 2025-12-09. It has accumulated 5,327,361 lifetime visits and holds 19,275 favorites. Currently, 86 users are playing. The game maintains a 98% like percentage. Players hatch eggs, upgrade idols, and earn money within this genre.

Description (written by the developer; not a statement by this register)

🎙️ Welcome to My KPOP Idol Egg Farm! 💤 EGGS HATCH AND MONEY STACKS WHILE YOU SLEEP! 🤑 🎶 NEW KPOP IDOL GROUPS ADDED EVERY WEEK! 🎶 🥚 Hatch — Open eggs to get Idols, from common to SECRET! 🤝 Upgrade — Upgrade Idols to get even more Money! 💸 Earn — Get better Idols to make more money and climb the leaderboard. 🌟 Mutations — Some Idols have special forms that are worth more! 💻 Play Anywhere — Works on PC, Mobile, Tablet & Console.

Last updated by the developer 20 Jun 2026, 19:33 UTC.

86
playing (measured 10 Aug 2026, 14:36 UTC)
5,327,361
lifetime visits
98%
liked (26,633 👍 / 519 👎)
19,889
favourites (3.7 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3663first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Egg Luck
199 R$
VIP
99 R$
2x Egg Speed
49 R$
Egg Luck
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other978,929 · 83.6% win
O · other978,796 · 83.6% win
P · other978,651 · 83.5% win
K · other978,535 · 83.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0698no change
24 Aug 2026, 01:0698no change
14 Aug 2026, 01:0698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.