🎤 Escape Tsunami for KPOP Idols
A Roblox experience owned by Glimora.
TycoonENKPOPIdol CollectionIdle/Offline Earnings
Escape Tsunami for KPOP Idols is a tycoon experience created on 2026-01-14. It has recorded 1,973,873 lifetime visits and 7,891 favorites. Currently, 24 players are active. The game maintains a 95% like percentage. The description highlights mechanics involving idol collection, tsunami avoidance, and offline earnings.
Description (written by the developer; not a statement by this register)
Welcome to Escape Tsunami For KPOP Idols! 🌊 Run fast and grab Idols! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Idols! ⚡ Upgrade your Idols and get more money! 💸 Upgrade your base to unlock more slots and place extra Idols! 🏗️ Your Idols earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC IDOL! 👍
Last updated by the developer 17 May 2026, 08:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 12 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:20 | 95 | no change |
| 24 Aug 2026, 09:38 | 95 | no change |
| 14 Aug 2026, 09:38 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.