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🎹 1 Step = 1🎵

🎹 1 Step = 1🎵

A Roblox experience owned by PrestigeLabs Studios.

SimulatorENpiano simulatorpet collectionrebirth mechanic

🎹 1 Step = 1🎵 is a simulator experience created on 2025-12-10. The game has recorded 2,518,216 lifetime visits and 4,901 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The experience was developed by PrestigeLabs Studios and focuses on piano-based mechanics for earning notes and unlocking areas.

Description (written by the developer; not a statement by this register)

Welcome to 🎹 1 Step = 1🎵 How to play: 🎹 Purchase Keys To Earn Notes🎵 🎵Play Pianos to Earn Extra Notes🎹 🔨 Build up to unlock more areas 🐶 Open Eggs to hatch awesome pets🥚 ♻️Reach the top to Rebirth Made by PrestigeLabs Studios

Last updated by the developer 9 Aug 2026, 07:26 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
2,518,216
lifetime visits
95%
liked (8,844 👍 / 444 👎)
4,895
favourites (1.9 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Notes
99 R$
+4 Pets
49 R$
VIP
49 R$
Mega Luck
49 R$
+3 Pets
35 R$
x3 Hatch
25 R$
Auto Build
19 R$
+100 Storage
9 R$
Luck
9 R$
Auto Hatch
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,544,456 · 68.1% win
Zone 1! · progression1,543,940 · 68.1% win
Zone 2! · progression702,073 · 68.1% win
Zone 3! · progression263,341 · 25.5% win
Zone 4! · progression157,173 · 8.5% win
Zone 5! · progression84,527 · 0.00% win
Zone 6! · progression48,866 · 8.5% win
Zone 7! · progression29,279 · 0.00% win
Zone 8! · progression19,935 · 0.00% win
Rebirth! · progression15,347 · 8.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2395no change
24 Aug 2026, 07:2295no change
14 Aug 2026, 07:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.