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[💪] Dropkick Enemies!

[💪] Dropkick Enemies!

A Roblox experience owned by Get Slingshoted.

Fighting & PvPENphysics-based combatprogressiontower climbing

[💪] Dropkick Enemies! is a fighting-pvp Roblox experience created on 2025-12-11. The game has recorded 2,311,770 lifetime visits and 323,684 favorites. Currently, zero users are playing. The title holds a 52% like percentage. Players engage in dropkicking enemies to earn cash for upgrades.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Dropkick EVERYTHING ! Get into unique and fun gameplay of dropkicking all enemies and making it to the end.⭐ You are put on top on a tall building, Each building in front of you is taller and harder to beat. Dropkick your way through and make it to the end. UPDATE 20/1: World 4, Made previous worlds easier and added Rocket launcher! Have fun 💸Dropkick enemies to get CASH. 💪Use CASH to make yourself stronger. ☠️Watch enemies fly as you dropkick them high into the void. [⚠️ IF YOU FIND ANY BUG OR ISSUES, PLEASE USE LIKE/DISLIKE AND SEND US DETAILED FEEDBACK, WE ALWAYS READ THEM ⚠️] CONTROLS: Equip dropkick tool and jump while near enemies to push them back / Double jump near enemies to push them back. If you own Grab, Go near anything and activate the tool to grab the item. Credits: Building: @BricksBree GFX: @BricksBree and @Galaxy01500 Scripting: @Galaxy01500

Last updated by the developer 28 May 2026, 02:11 UTC.

0
playing (measured 10 Aug 2026, 21:03 UTC)
2,311,770
lifetime visits
53%
liked (376 👍 / 339 👎)
323,847
favourites (140.1 per 1k visits)
11 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAXOUT, UNLOCK ALL PASSES AND +50,000 CASH!
1,299 R$
50% Bigger Dropkick Hitbox Size [2/2]
899 R$
Instakill ENEMIES and BOSSES
699 R$
50% Bigger Dropkick Hitbox Size [1/2]
350 R$
Unlock Rocket Launcher [PERMANENT]
249 R$
2x Cash [STACKABLE] [1/2]
199 R$
2x Health [STACKABLE] [2/2]
119 R$
VIP
99 R$
2x Cash [STACKABLE] [2/2]
79 R$
2x Health [STACKABLE] [1/2]
69 R$
Double Cook Reward [PERMANENT]
35 R$
Grab and Throw things [PERMANENT] [FUN]
34 R$
Reduce Cook Timer [PERMANENT]
29 R$
RAINBOW TRAIL
9 R$
Blurple Trail
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Have Fun · welcome1,577,675 · 100.0% win
You · other1,577,591 · 100.0% win
Hope · other1,577,524 · 100.0% win
Dropkick · other1,577,502 · 100.0% win
Everything · other1,577,487 · 100.0% win
To · other1,577,437 · 100.0% win
Welcome · welcome1,577,370 · 100.0% win
Tutorial Completed! · progression1,457,705 · 100.0% win
Bring an end to it. · progression250,506 · 21.2% win
You Won! · progression236,460 · 17.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

525352.514 August 2026 — 52 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1553+1
14 Aug 2026, 08:0852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.