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[INTERSTELLAR] Miller's Planet

[INTERSTELLAR] Miller's Planet

A Roblox experience owned by World Meetup.

AdventureENInterstellarSci-FiObjective-based

[INTERSTELLAR] Miller's Planet is an adventure experience created on 2025-12-14. It has recorded 556,473 lifetime visits and 7070 favorites. Currently, 2 users are playing. The experience holds a 60% like percentage. The game is inspired by the 2014 film Interstellar and features objectives related to the movie's setting.

Description (written by the developer; not a statement by this register)

Miller’s planet is an ocean world that orbits dangerously close to the supermassive black hole Gargantua. That extreme proximity is the key to everything that makes it so strange. On its surface, one hour equals seven years on Earth due to the gravitational time dilation caused by Gargantua’s immense gravitational field. This is the first planet visited in the movie Interstellar. Complete the objectives and return to the ship to survive! (This experience is inspired by the 2014 film Interstellar)

Last updated by the developer 3 Jun 2026, 02:55 UTC.

2
playing (measured 10 Aug 2026, 23:36 UTC)
556,473
lifetime visits
60%
liked (1,820 👍 / 1,229 👎)
7,132
favourites (12.8 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Coil
10 R$
Ride "TARS"
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Miller's Survivor · other51,088 · 22.3% win
Martha Daniela · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:2260no change
14 Aug 2026, 20:2160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.