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Spin Anime Cards

Spin Anime Cards

A Roblox experience owned by Spin Anime Cards.

TycoonENcard collectionidle earningsanime theme

Spin Anime Cards is a tycoon experience created on 2026-04-01. It has accumulated 8,271,813 lifetime visits and 23,419 favorites. Currently, 215 users are playing. The game holds a 98% like percentage. Players collect anime cards to earn in-game currency.

Description (written by the developer; not a statement by this register)

💸EARN CASH WHILE YOU SLEEP!💸 🔥Collect Cards, Earn $$$, Flex🔥 How to Play: 🛒 Buy a pack from the Shop! 🎁 Open card packs and reveal Anime Cards! 💸 Place cards on your base to earn $$$ over time! ⚡ Collect your favorite anime characters and flex your cards! 👍 Like the game and join the group for updates! 🎮 Play on PC, Mobile, Tablet & Console!

Last updated by the developer 7 Jul 2026, 15:03 UTC.

94
playing (measured 9 Sept 2026, 22:50 UTC)
8,636,081
lifetime visits
98%
liked (44,795 👍 / 992 👎)
26,234
favourites (3.0 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9429419410 August 20269 September 2026
457 measurements spanning 30 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–324 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 457
Measured (UTC)PlayersChange
9 Sept 2026, 22:5094-28
9 Sept 2026, 21:50122-18
9 Sept 2026, 20:50140-6
9 Sept 2026, 19:50146+6
9 Sept 2026, 18:50140-16
9 Sept 2026, 17:50156+4
9 Sept 2026, 16:50152+4
9 Sept 2026, 15:50148-17
9 Sept 2026, 14:50165+12
9 Sept 2026, 13:50153-7
9 Sept 2026, 12:50160+8
9 Sept 2026, 11:50152+21
9 Sept 2026, 10:50131+10
9 Sept 2026, 09:50121+1
9 Sept 2026, 08:50120-2
9 Sept 2026, 07:50122-3
9 Sept 2026, 06:50125+18
9 Sept 2026, 05:50107-21
9 Sept 2026, 04:50128+1
9 Sept 2026, 03:50127first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,559,543 · 54.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 202622 October 2026
462 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 462
Measured (UTC)% likedChange
22 Oct 2026, 21:4998no change
12 Oct 2026, 21:4898no change
2 Oct 2026, 21:4798no change
22 Sept 2026, 21:4798no change
12 Sept 2026, 21:4798no change
9 Sept 2026, 22:5098no change
9 Sept 2026, 21:5098no change
9 Sept 2026, 20:5098no change
9 Sept 2026, 19:5098no change
9 Sept 2026, 18:5098no change
9 Sept 2026, 17:5098no change
9 Sept 2026, 16:5098no change
9 Sept 2026, 15:5098no change
9 Sept 2026, 14:5098no change
9 Sept 2026, 13:5098no change
9 Sept 2026, 12:5098no change
9 Sept 2026, 11:5098no change
9 Sept 2026, 10:5098no change
9 Sept 2026, 09:5098no change
9 Sept 2026, 08:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.