[RELEASE] Space Life
A Roblox experience owned by SpaceByte.
RoleplayENroleplaysci-fisimulation
Description (written by the developer; not a statement by this register)
[BETA] still cooking. updates drop nonstop. Please report bugs on Discord, we launched on 8/17/2026. Space Life <3 Get a job. Or don't. Work as a janitor, chef, medic, cop, engineer — whatever pays the bills. Keep your head down, stack some credits, upgrade your gear. Or raid the armory. Start a fight. Catch a wanted level. Get ragdolled across the station. Get shot, get defibbed, get back up and keep going. Every shift is supposed to be normal. It never is. Grind stats. Make money. Look good. Try not to die. You will survive the Purge. Probably. And whatever you do, don't trust the clown.
Last updated by the developer 19 Aug 2026, 14:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 20:31 | 21 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Oct 2026, 20:35 | 76 | no change |
| 18 Oct 2026, 20:34 | 76 | no change |
| 8 Oct 2026, 20:34 | 76 | no change |
| 28 Sept 2026, 20:33 | 76 | no change |
| 18 Sept 2026, 20:33 | 76 | no change |
| 8 Sept 2026, 20:32 | 76 | -9 |
| 29 Aug 2026, 20:32 | 85 | -7 |
| 19 Aug 2026, 20:32 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.