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Naramo Nuclear Plant

Naramo Nuclear Plant

A Roblox experience owned by The Noobic Stratocracy.

RoleplayENmilitary simulationroleplayfaction warfare

Naramo Nuclear Plant is a roleplay experience from 2025 with over 33 million lifetime visits. It records 1,196 playing now, a like rating of 87%, 117,675 favourites.

Description (written by the developer; not a statement by this register)

☢️ Secure the Noobic Stratocracy's volatile nuclear power plant where the risk of total annihilation looms over your every move. Keep everything running as a nuclear technician, secure the site as part of the elite SECFOR, or destroy it all as a raider! [ /// July 31st | Content Update /// ] 🔸 New GSP base! 🔸 New Maintenance jobs! 🔸 New Shift Manager abilities! 🔸 New lighting options! Liking and Favoriting the game helps us a lot! ( NEW CODE AT 60K LIKES ) The Naramo District lies the Noobic Stratocracy's first Nuclear Power Plant, a beacon of their accomplishments in engineering and a key asset with securing power for hundreds of thousands of citizens. From the west, however, a detachment of West Noobia's Federal Assault Forces guided by military advisors of the Bloxian Commonwealth prepare an assault to permanently destroy the lifeblood of the Stratocracy.

Last updated by the developer 23 Oct 2026, 06:26 UTC.

656
playing (measured 26 Oct 2026, 08:50 UTC)
33,820,325
lifetime visits
87%
liked (61,358 👍 / 9,568 👎)
120,063
favourites (3.6 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3711,616993.56565 October 202626 October 2026
500 measurements spanning 21 days, net -450. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 184–1,803 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:50656+42
26 Oct 2026, 07:50614+79
26 Oct 2026, 06:50535+91
26 Oct 2026, 05:50444-72
26 Oct 2026, 04:50516-6
26 Oct 2026, 03:50522+12
26 Oct 2026, 02:50510-62
26 Oct 2026, 01:50572-20
26 Oct 2026, 00:50592+49
25 Oct 2026, 23:50543-93
25 Oct 2026, 22:50636-56
25 Oct 2026, 21:50692-186
25 Oct 2026, 20:50878-12
25 Oct 2026, 19:50890-125
25 Oct 2026, 18:501,015-52
25 Oct 2026, 17:501,067-10
25 Oct 2026, 16:501,077-56
25 Oct 2026, 15:501,133-90
25 Oct 2026, 14:501,223-33
25 Oct 2026, 13:501,256first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gubby
10,000 R$
Bloxian Foreign Oversight
2,500 R$
Special Operations
2,200 R$
Plant Director
2,200 R$
Armored Cavalry Regiment
1,999 R$
Shift Manager
1,200 R$
Investor
1,000 R$
Local Military Police
800 R$
Corporate
800 R$
Federal Rangers Regiment
700 R$
Ground Service Personnel
600 R$
Security Tactical Response
400 R$
West Noobian Marine
380 R$
Game Supporter [VIP]
250 R$
DX - 21
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unforeseen Consequences · other869,813 · 5.6% win
Hostile Contact · other540,453 · 4.1% win
The Perfect Shift · other383,393 · 3.9% win
SCRAM Qualification · progression253,515 · 2.4% win
Nuclear Winter · other157,222 · 0.00% win
Not great, not terrible · other134,126 · 1.3% win
Top of the Chain · progression51,303 · 0.30% win
Nuclear Candy · collection38,762 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202626 October 2026
1564 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 08:5087no change
26 Oct 2026, 07:5087no change
26 Oct 2026, 06:5087no change
26 Oct 2026, 05:5087no change
26 Oct 2026, 04:5087no change
26 Oct 2026, 03:5087no change
26 Oct 2026, 02:5087no change
26 Oct 2026, 01:5087no change
26 Oct 2026, 00:5087no change
25 Oct 2026, 23:5087no change
25 Oct 2026, 22:5087no change
25 Oct 2026, 21:5087no change
25 Oct 2026, 20:5087no change
25 Oct 2026, 19:5087no change
25 Oct 2026, 18:5087no change
25 Oct 2026, 17:5087no change
25 Oct 2026, 16:5087no change
25 Oct 2026, 15:5087no change
25 Oct 2026, 14:5087no change
25 Oct 2026, 13:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
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21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.