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[QOL&FIXES] Sorcerer Tycoon

[QOL&FIXES] Sorcerer Tycoon

A Roblox experience owned by Sorcerer Tycoon.

TycoonENJujutsu KaisenAnimeTycoon

[QOL&FIXES] Sorcerer Tycoon is a tycoon experience created on 2025-12-20. The game has recorded 12,680,422 lifetime visits and currently has 114 players online. It holds 47,062 favorites and maintains a 97% like percentage. The experience features character unlocking, player combat, boss challenges, and resource collection mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Sorcerer Tycoon ! ⭐ Unlock different characters 🔥, fight against other players ⚔️, challenge powerful bosses and collect resources to improve yourself and finish your Tycoon! 💪 💾 Each Character has its own save file. Replay same character and keep your cursed energy and Yen to continue building tycoon. 💎 Rebirth tycoon to unlock new powerfull character and gain more stats and Yen! 💵 Join the group for +20% Yen and Cursed energy! https://www.roblox.com/fr/groups/553189881 🎁 Codes: MRHAKARI, UPDATE5, JACKPOTS 🎮 Use G to Awakening on PC or press DPAD UP on console, on Mobile just TAP the button 🏷️ Tags: Tycoon, Power, Sorcerer Tycoon, Souls Unleashed, Jujutsu, Jujutsu Kaisen, Cursed, Cursed Energy, Yen, Battle, Fight, Boss, Anime, Animes, Manga, Super Power, Super Hero, Villain, Powers, Magic, Anime, Wizard, Battle, Fighting, Code, Codes, Transform, Awakening

Last updated by the developer 3 May 2026, 22:12 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
12,717,367
lifetime visits
97%
liked (105,661 👍 / 2,720 👎)
47,350
favourites (3.7 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76948510 August 2026 — 94 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-18
10 Aug 2026, 14:2294first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Notifier
799 R$
Auto Rebirth
749 R$
x3 Yen and Cursed Energy
499 R$
x2 Yen and Cursed Energy
349 R$
Clan Slot 3
239 R$
Clan Slot 2
239 R$
Auto Collect
149 R$
Teleport
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4897no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 18:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.