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Milkshake Mayhem [HORROR]

Milkshake Mayhem [HORROR]

A Roblox experience owned by ESDOTS.

HorrorENhorrormultiplayerkiosk simulation

Milkshake Mayhem [HORROR] is a horror experience created on 2025-12-21. It has 938,610 lifetime visits and 16,862 favorites. The game holds an 80% like percentage. Currently, three users are playing. The experience supports multiplayer gameplay across all platforms.

Description (written by the developer; not a statement by this register)

🧋🌙 Work the night shift. Make milkshakes. Watch the customers. Not every customer should be served. Listen closely. Watch the lights. Ring the bell wrong and something will come looking for you. 👥 Survive the job alone or with friends. 🎧 Headphones and graphics level 4 or above recommended. 🎮 This game supports all platforms. 🧋Milkshake Mayhem, a multiplayer horror game, by ESDOTS. 👍🌟Like and favorite for more updates! Inspired by "Scary Shawarma Kiosk" & "Road-Side Shawarma" & "The Boba Teashop" (on steam) Tags: horror, multiplayer, scary, creepy, kiosk

Last updated by the developer 26 Jul 2026, 03:22 UTC.

3
playing (measured 11 Aug 2026, 18:00 UTC)
938,610
lifetime visits
80%
liked (895 👍 / 224 👎)
16,882
favourites (18.0 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:007first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Restocking
99 R$
Faster Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! :D · welcome630,377 · 100.0% win
First Shift · welcome211,721 · 74.3% win
Second Shift · other157,651 · 54.7% win
Third Shift115,049 · 33.9% win
Fourth Shift · other81,928 · 24.8% win
Well done!64,789 · 15.6% win
Fifth Shift · progression64,788 · 15.6% win
Fired · other36,833 · 7.8% win
Just a warm-up for today! · other20,005 · 18.2% win
Average day around here. · other6,685 · 2.6% win
5-Star Employee · other1,471 · 0.00% win
Long day today, huh? · other1,461 · 0.00% win
Can I get uhhh... Glass? · other542 · 0.00% win
Congratulations! You're our 100th Customer! · other214 · 0.00% win
This feels like a workplace violation. · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0880no change
14 Aug 2026, 16:0680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.