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+1 Speed ASMR Keyboard Escape

+1 Speed ASMR Keyboard Escape

A Roblox experience owned by +1 Speed Escape Games.

ObbyENASMRSpeed RunObstacle Course

+1 Speed ASMR Keyboard Escape is an obby experience created on 2025-12-21. It currently has 148 players. The game has accumulated 59,519,907 lifetime visits and 154,334 favorites. User engagement shows a 96% like percentage. The description highlights mechanics involving speed increases, multipliers, and racing features.

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed ASMR Keyboard Escape! 👟Every step makes you faster 💪Train on treadmills or run across the map to gain speed 🐦‍🔥 Unlock powerful multipliers 👥Race with friends 🌍Become the FASTEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 Like the game and join the group

Last updated by the developer 21 Aug 2026, 17:43 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
59,646,386
lifetime visits
96%
liked (296,484 👍 / 11,241 👎)
155,018
favourites (2.6 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9411610510 August 2026 — 116 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–119 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-22
10 Aug 2026, 14:07116first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 2026 — 96 % liked23 August 2026 — 96 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:0096no change
21 Aug 2026, 20:5496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.