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[UPD] +1 Jump Coil Escape

[UPD] +1 Jump Coil Escape

A Roblox experience owned by Peak +1 Games.

ObbyENjumpingrebirthpower progression

[UPD] +1 Jump Coil Escape is an obby experience created on 2026-01-26. It currently has 160 players online. The title has accumulated 16,856,412 lifetime visits and 1,390,362 favorites. User engagement metrics show a 97% like percentage. The game mechanics involve jumping coils and rebirths to increase jump power.

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Jump Coil Escape! ⚡ How to play: ⚡ Every jump makes you stronger 🌀 Unlock new jump coils to level up faster 💪 Train on trampolines to gain jump power ♻️ Rebirth to unleash your full potential Like, favorite and join the group for Secret Reward! 👍

Last updated by the developer 6 Aug 2026, 17:18 UTC.

47
playing (measured 21 Aug 2026, 20:54 UTC)
16,924,584
lifetime visits
97%
liked (159,337 👍 / 4,089 👎)
1,400,539
favourites (82.8 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4711279.510 August 2026 — 112 players21 August 2026 — 47 players10 August 202621 August 2026
2 measurements spanning 11 days, net -65. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–122 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5447-65
10 Aug 2026, 14:05112first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2197no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 17:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.