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Yes, No, Maybe?

Yes, No, Maybe?

A Roblox experience owned by Smart Funs.

Social & hangoutENsocial deductionparty gameguessing

Yes, No, Maybe? is a social-hangout experience created on 2025-12-22. It currently has 150 players. The game has accumulated 29,231,613 lifetime visits, 61,389 favorites, and an 86% like percentage.

Description (written by the developer; not a statement by this register)

Yes, No, Maybe? Guesser, ask questions to get the right answer Instructor, chat is disabled and you can only say yes, no, maybe to answer the questions of your partner ❤️ Like the game for more updates

Last updated by the developer 6 Jul 2026, 05:33 UTC.

89
playing (measured 27 Aug 2026, 10:50 UTC)
29,493,476
lifetime visits
85%
liked (27,576 👍 / 4,696 👎)
63,250
favourites (2.1 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89464276.510 August 202627 August 2026
136 measurements spanning 17 days, net -305. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–520 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 136
Measured (UTC)PlayersChange
27 Aug 2026, 10:5089-23
27 Aug 2026, 09:50112-1
27 Aug 2026, 08:50113-10
27 Aug 2026, 07:50123+4
27 Aug 2026, 06:50119-52
27 Aug 2026, 05:50171+12
27 Aug 2026, 04:50159-38
27 Aug 2026, 03:50197-68
27 Aug 2026, 02:50265-6
27 Aug 2026, 01:50271+40
27 Aug 2026, 00:50231-148
26 Aug 2026, 23:50379-85
26 Aug 2026, 22:50464+26
26 Aug 2026, 21:50438+23
26 Aug 2026, 20:50415-18
26 Aug 2026, 19:50433+147
26 Aug 2026, 18:50286-15
26 Aug 2026, 17:50301-49
26 Aug 2026, 16:50350+87
26 Aug 2026, 15:50263first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.521 August 202622 October 2026
142 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 142
Measured (UTC)% likedChange
22 Oct 2026, 15:5385no change
12 Oct 2026, 15:5285no change
2 Oct 2026, 15:5185no change
22 Sept 2026, 15:5085no change
12 Sept 2026, 15:4985-1
2 Sept 2026, 15:4686no change
27 Aug 2026, 10:5086no change
27 Aug 2026, 09:5086no change
27 Aug 2026, 08:5086no change
27 Aug 2026, 07:5086no change
27 Aug 2026, 06:5086no change
27 Aug 2026, 05:5086no change
27 Aug 2026, 04:5086no change
27 Aug 2026, 03:5086no change
27 Aug 2026, 02:5086no change
27 Aug 2026, 01:5086no change
27 Aug 2026, 00:5086no change
26 Aug 2026, 23:5086no change
26 Aug 2026, 22:5086no change
26 Aug 2026, 21:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.