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💣 Time Bomb

💣 Time Bomb

A Roblox experience owned by The Bomb Game.

MinigamesENpass-the-bombsurvivalskins

💣 Time Bomb is a minigame experience created on 2025-12-22. It has accumulated 90,348,495 lifetime visits and 69,279 favorites. Currently, 1,156 players are active. The experience holds a 74% like percentage. The description indicates gameplay involves passing a bomb before it explodes to survive and unlock skins.

Description (written by the developer; not a statement by this register)

Pass the bomb before the timer runs out! 🏆 Survive the longest to win 💣 Unlock new bomb skins with cash 💥 Pass the bomb before it explodes! 👍 Like + Join our Group https://www.roblox.com/communities/590349357/The-Bomb-Game

Last updated by the developer 11 Apr 2026, 09:49 UTC.

465
playing (measured 4 Sept 2026, 08:50 UTC)
92,787,915
lifetime visits
74%
liked (41,332 👍 / 14,523 👎)
71,565
favourites (0.8 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3211,048684.546510 August 20264 September 2026
323 measurements spanning 25 days, net -567. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 212–1,157 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:50465+56
4 Sept 2026, 07:50409+12
4 Sept 2026, 06:50397+53
4 Sept 2026, 05:50344-79
4 Sept 2026, 04:50423-65
4 Sept 2026, 03:50488-79
4 Sept 2026, 02:50567-92
4 Sept 2026, 01:50659-53
4 Sept 2026, 00:50712+101
3 Sept 2026, 23:50611+42
3 Sept 2026, 22:50569+41
3 Sept 2026, 21:50528-10
3 Sept 2026, 20:50538-27
3 Sept 2026, 19:50565-57
3 Sept 2026, 18:50622-18
3 Sept 2026, 17:50640+57
3 Sept 2026, 16:50583-100
3 Sept 2026, 15:50683-112
3 Sept 2026, 14:50795+63
3 Sept 2026, 13:50732first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome22,484,085 · 61.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7421 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 08:5074no change
4 Sept 2026, 07:5074no change
4 Sept 2026, 06:5074no change
4 Sept 2026, 05:5074no change
4 Sept 2026, 04:5074no change
4 Sept 2026, 03:5074no change
4 Sept 2026, 02:5074no change
4 Sept 2026, 01:5074no change
4 Sept 2026, 00:5074no change
3 Sept 2026, 23:5074no change
3 Sept 2026, 22:5074no change
3 Sept 2026, 21:5074no change
3 Sept 2026, 20:5074no change
3 Sept 2026, 19:5074no change
3 Sept 2026, 18:5074no change
3 Sept 2026, 17:5074no change
3 Sept 2026, 16:5074no change
3 Sept 2026, 15:5074no change
3 Sept 2026, 14:5074no change
3 Sept 2026, 13:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.