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[UPD!] 💣 Pass or Explode

[UPD!] 💣 Pass or Explode

A Roblox experience owned by Pass or Explode Community.

MinigamesENbomb passingsurvivalcasual

[UPD!] 💣 Pass or Explode is a minigame created on 2026-02-01. It currently has 6,151 players. The experience has accumulated 115,323,927 lifetime visits. User engagement metrics show an 83% like percentage and 111,050 favorites.

Description (written by the developer; not a statement by this register)

💣 Pass the bomb. Don’t explode. 🏆 Last alive wins 💰 Earn Cash + unlock bomb skins ⚡ Fast rounds, constant chaos 💥 One mistake = BOOM

Last updated by the developer 4 Sept 2026, 23:30 UTC.

2,392
playing (measured 5 Sept 2026, 15:50 UTC)
128,823,659
lifetime visits
82%
liked (87,066 👍 / 18,843 👎)
130,014
favourites (1.0 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9277,6204,273.52,39210 August 20265 September 2026
354 measurements spanning 26 days, net -5,228. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 354
Measured (UTC)PlayersChange
5 Sept 2026, 15:502,392-191
5 Sept 2026, 14:502,583-396
5 Sept 2026, 13:502,979+247
5 Sept 2026, 12:502,732+566
5 Sept 2026, 11:502,166+105
5 Sept 2026, 10:502,061+270
5 Sept 2026, 09:501,791+53
5 Sept 2026, 08:501,738+99
5 Sept 2026, 07:501,639-17
5 Sept 2026, 06:501,656-172
5 Sept 2026, 05:501,828-335
5 Sept 2026, 04:502,163-388
5 Sept 2026, 03:502,551-358
5 Sept 2026, 02:502,909-73
5 Sept 2026, 01:502,982+94
5 Sept 2026, 00:502,888+323
4 Sept 2026, 23:502,565+92
4 Sept 2026, 22:502,473+98
4 Sept 2026, 21:502,375-14
4 Sept 2026, 20:502,389first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,400,249 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20265 September 2026
355 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 355
Measured (UTC)% likedChange
5 Sept 2026, 15:5082no change
5 Sept 2026, 14:5082no change
5 Sept 2026, 13:5082no change
5 Sept 2026, 12:5082no change
5 Sept 2026, 11:5082no change
5 Sept 2026, 10:5082no change
5 Sept 2026, 09:5082no change
5 Sept 2026, 08:5082no change
5 Sept 2026, 07:5082no change
5 Sept 2026, 06:5082no change
5 Sept 2026, 05:5082no change
5 Sept 2026, 04:5082no change
5 Sept 2026, 03:5082no change
5 Sept 2026, 02:5082no change
5 Sept 2026, 01:5082no change
5 Sept 2026, 00:5082no change
4 Sept 2026, 23:5082no change
4 Sept 2026, 22:5082no change
4 Sept 2026, 21:5082no change
4 Sept 2026, 20:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.