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[WEIRD AND STRICT] Orange The Killer: Deluxe

[WEIRD AND STRICT] Orange The Killer: Deluxe

A Roblox experience owned by SCP Fоundation Fan Group.

HorrorENcomedyparodyhorror-survival

[WEIRD AND STRICT] Orange The Killer: Deluxe is a horror experience created on 2025-12-22. It has recorded 505,033 lifetime visits and 6,717 favorites. The title holds a 74% like percentage. Currently, zero users are playing. The description identifies the game as a comedy parody based on Kool Killer, noting loud sounds and epileptic effects.

Description (written by the developer; not a statement by this register)

The Annoying Orange Revenge! Complete task as a survivor and avoid orange, Take the helicopter and escape! WARNING: This game contains loud sounds and slightly epileptic effects. Orange the killer: Deluxe is a comedy game based on Kool killer, parodying modern asyms and other games and making fun of how most of them are just slop, Game is not meant to be taken seriously. Server Shutdown = Update Credits can be seen in-game.

Last updated by the developer 9 Aug 2026, 03:53 UTC.

0
playing (measured 11 Aug 2026, 04:46 UTC)
505,033
lifetime visits
74%
liked (2,486 👍 / 877 👎)
6,714
favourites (13.3 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Orange The Vip
350 R$
Dance Potion
145 R$
donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Orange And The Killing · other2,927 · 43.3% win
You are dead, not big suprise · other1,756 · 36.7% win
One Last Bite · other1,000 · 23.3% win
Super Clutch · other434 · 6.7% win
What does the card say? · other316 · 6.7% win
Whole House Mad · other138 · 3.3% win
Grinding Til' Death · progression124 · 3.3% win
JUICY SALIF · other94 · 0.00% win
Eee pff teck tock manies defedfsdfERROR · other78 · 0.00% win
I CAN'T STOP · other49 · 3.3% win
Castle Crashers · other30 · 0.00% win
Pomenheimer · other24 · 0.00% win
Inner Raig · other23 · 0.00% win
Too generous · other16 · 0.00% win
yromeM gninruB · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0574no change
14 Aug 2026, 21:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.