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survive the agonizing bad

survive the agonizing bad

A Roblox experience owned by animators studio.

HorrorENasymmetrical multiplayerhorrorindie

survive the agonizing bad is a horror experience created on 2025-10-21. It has recorded 648,277 lifetime visits and 10,799 favorites. The current player count is 2, with a 71% like percentage. The description notes it is heavily in development and mixes mechanics from other asymmetrical horror games.

Description (written by the developer; not a statement by this register)

retro asym (again) BUT it mixes up certain mechanics from other asyms together inspired by: - Break In and Steal Thingz (BIAST); - Die of Death (DOD). HEAVILY indev; anything you see here is NOT FINAL!!!!!! SUBJECT_0 is owned by 8DSK, the creator of Party.EXE https://www.roblox.com/games/45659278/PARTY-exe (play here!!!!)

Last updated by the developer 7 Aug 2026, 23:39 UTC.

2
playing (measured 10 Aug 2026, 23:51 UTC)
648,277
lifetime visits
71%
liked (3,319 👍 / 1,356 👎)
10,888
favourites (16.8 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:517first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Player · welcome43,647 · 0.00% win
Lodge · other12,919 · 0.00% win
And he retreats to the forest... · other4,936 · 0.00% win
its your birthdays a party! · other1,664 · 0.00% win
jailbreak · other431 · 0.00% win
Rising Of Theseus · other87 · 0.00% win
To Tell The Truth · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0471no change
14 Aug 2026, 19:0371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.