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Escape 67 For Brainrots!

Escape 67 For Brainrots!

A Roblox experience owned by Yash Studio.

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Escape 67 For Brainrots! is a survival experience created on December 23, 2025. The game has accumulated 7,902,382 lifetime visits and 415,081 favorites. Currently, 145 players are active. The title holds a 79% like percentage. Players engage in wave-based survival mechanics involving base building and resource collection.

Description (written by the developer; not a statement by this register)

⭐ Escape 67 For Brainrots! ⭐ Run. Survive. Collect. 🏃 Survive waves and stack Brainrots to get stronger. 🧠 Brainrots boost your income and power ⚡ Upgrade fast to reach higher waves 🏗️ Build your base and place more Brainrots 💸 Earn offline cash as you progress 👍 Like & join for a FREE Rare Brainrot!

Last updated by the developer 21 Aug 2026, 19:43 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
7,972,180
lifetime visits
79%
liked (1,459 👍 / 386 👎)
424,187
favourites (53.2 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6617011810 August 2026 — 170 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net -104. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–186 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-104
10 Aug 2026, 14:08170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
499 R$
Magic Carpet
149 R$
Magic Carpet
149 R$
VIP
29 R$
Slap
9 R$
Speed Coil
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Escape 67 For Brainrots! · welcome4,222,699 · 100.0% win
Thanks For Rejoining · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0479no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 22:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.